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Beowulf: The Game - USA - ULUS10329
#8
Rix8,

No.

Broken, defect introduced somewhere between r1857 (working) and r1861 (broken)
Same problem with Prince of Persia - Revelations - USA - ULUS10063, since games based on same engine.
r1885
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
6332 [Emu] INFO  runtime - Using Compiler
6406 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880AC34 by Native Code 'strlen'
6410 [user_main] INFO  compiler - Replacing CodeBlock at 0x088093DC by Native Code 'memset'
6415 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804C30 by Native Code 'nop'
6418 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=b
6419 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=c
6456 [user_main] WARN  hle.sceDisplay - IGNORING: sceDisplaySetHoldMode holdMode=1
6471 [Emu] INFO  runtime - Using Compiler
6628 [user_main] INFO  emu - Found ModuleInfo name:'pop' version:0101 attr:00000000 gp:08d94de0
6628 [user_main] INFO  emu - Found 183 imports from 22 modules
6629 [user_main] INFO  emu - 183 NIDS mapped
6635 [GUI] INFO  ge - Using RenderingEngineLwjgl31
6636 [GUI] INFO  ge - OpenGL version: 4.1.0
6636 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BB4A20 by Native Code 'strlen'
6636 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
6636 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
6636 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
6637 [GUI] INFO  ge - Using VBO
6637 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BB1580 by Native Code 'memset'
6640 [user_main] INFO  compiler - Replacing CodeBlock at 0x088041C4 by Native Code 'nop'
6661 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
6663 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
6671 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
6683 [callbackThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=20
6684 [callbackThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=21
6750 [user_main] INFO  compiler - Replacing CodeSequence at 0x08BB1580-0x08BB1634 by Native Code 'memset'
6767 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9A494 by Native Code 'nop'
6771 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BA0BA4 by Native Code 'nop'
6784 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BA2674 by Native Code 'nop'
6786 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BA0B54 by Native Code 'nop'
6813 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9A2C4 by Native Code 'nop'
6856 [user_main] INFO  compiler - Replacing CodeBlock at 0x08D33AE4 by Native Code 'nop'
6867 [user_main] INFO  compiler - Replacing CodeBlock at 0x08D33AEC by Native Code 'nop'
6874 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BB4814 by Native Code 'strchr'
6880 [user_main] INFO  compiler - Replacing CodeBlock at 0x08C82BB8 by Native Code 'nop'
6905 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6906 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/VIDEOCODEC.PRX'): module from banlist not loaded
6906 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'VIDEOCODEC'
6907 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6907 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/AUDIOCODEC.PRX'): module from banlist not loaded
6907 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'AUDIOCODEC'
6907 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6908 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/MPEGBASE.PRX'): module from banlist not loaded
6908 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'MPEGBASE'
6909 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6909 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/MPEG.PRX'): module from banlist not loaded
6909 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'MPEG'
6909 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6910 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/SC_SASCORE.PRX'): module from banlist not loaded
6910 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'SC_SASCORE'
6910 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6911 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/LIBATRAC3PLUS.PRX'): module from banlist not loaded
6911 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'LIBATRAC3PLUS'
6911 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6912 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX'): module from banlist not loaded
6912 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSMF'
6923 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
6923 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
6941 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
6956 [user_main] INFO  compiler - Replacing CodeBlock at 0x08810990 by Native Code 'nop'
6957 [user_main] INFO  compiler - Replacing CodeBlock at 0x088124C4 by Native Code 'nop'
6957 [user_main] INFO  compiler - Replacing CodeBlock at 0x08816798 by Native Code 'nop'
6975 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ICON0.PNG flags = 1 permissions = 00
6990 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PIC1.PNG flags = 1 permissions = 00
7001 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NEW.PNG flags = 1 permissions = 00
7042 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BC4EA0 by Native Code 'nop'
7048 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/PRINCE.BF flags = 1 permissions = 00
7056 [user_main] INFO  compiler - Replacing CodeBlock at 0x08C830F8 by Native Code 'nop'
7059 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/PRINCE.BF flags = 1 permissions = 00
7883 [user_main] INFO  hle.sceMpeg - sceMpegInit
7885 [user_main] WARN  hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x0
7886 [user_main] INFO  compiler - Replacing CodeBlock at 0x08CC5ADC by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000015
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x08D94DE0 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0015 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 294522 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0014 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 294008 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'DiskDrivePSP' ID: 0x002A Module ID: 0x0011
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08C85568 Stack: 0x09FBCC00 - 0x09FBDC00 Stack Size: 0x00001000
Thread Run Clocks: 432980 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0018 Module ID: 0x0011
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x13 Initial Priority: 0x20
Thread Entry: 0x08D54EB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 7281218 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x006E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'callbackThread' ID: 0x001E Module ID: 0x0011
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08806004 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 3801 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200000 us, rest 86224 us) Us: 200000 Forever: fals
e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017A5CE0 24796384 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00059F00 368384 bytes
[               X                                          X    X]
------------------------------------------------------------
Code:
...
64932 [DiskDrivePSP] DEBUG runtime - Switching from Thread DiskDrivePSP to idle1
64932 [DiskDrivePSP] DEBUG runtime - Starting Idle State...
64932 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=true
64932 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'DiskDrivePSP(Status PSP_THREAD_READY, Wait None)' after reschedule
64933 [DiskDrivePSP] DEBUG runtime - Switching to Thread idle1
64933 [DiskDrivePSP] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=2a name:'DiskDrivePSP'
64933 [DiskDrivePSP] DEBUG runtime - Switching to Thread DiskDrivePSP
64933 [DiskDrivePSP] DEBUG runtime - Ending Idle State
64934 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64934 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64934 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x2c,signal=1,timeout=0x0) callbacks=false
64934 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'DiskDrivePSP Worker' fast check succeeded
64935 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64935 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64935 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x2d,signal=1,timeout=0x9fbda9c) callbacks=false
64935 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'DiskDrivePSP End' fast check failed
64936 [DiskDrivePSP] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'DiskDrivePSP' caller:'SemaManager.hleKernelWaitSema'
64936 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
64936 [DiskDrivePSP] DEBUG runtime - Switching from Thread DiskDrivePSP to idle0
64937 [DiskDrivePSP] DEBUG runtime - Starting Idle State...
64937 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=true
64937 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'DiskDrivePSP(Status PSP_THREAD_READY, Wait None)' after reschedule
64937 [DiskDrivePSP] DEBUG runtime - Switching to Thread idle0
64938 [DiskDrivePSP] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=2a name:'DiskDrivePSP'
64938 [DiskDrivePSP] DEBUG runtime - Switching to Thread DiskDrivePSP
64938 [DiskDrivePSP] DEBUG runtime - Ending Idle State
64938 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64939 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64939 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64939 [DiskDrivePSP] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
64939 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
64940 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08C7F58C(0x00000000,0x00000000)
64940 [DiskDrivePSP] DEBUG runtime - Start of Callback 0x08C7F58C
64940 [DiskDrivePSP] DEBUG runtime - RuntimeContext.call address=0x08D29B3C, returnAddress=0x08C7F634
64940 [DiskDrivePSP] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C7F634
64940 [DiskDrivePSP] DEBUG runtime - RuntimeContext.call address=0x08C7C5C0, returnAddress=0x08C7F634
64941 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x2c name='DiskDrivePSP Worker' signal=1
64941 [DiskDrivePSP] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C7F634
64941 [DiskDrivePSP] DEBUG runtime - End of Callback 0x08C7F58C
64941 [DiskDrivePSP] DEBUG hle.ThreadManForUser - End of Interrupt
64942 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64942 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64942 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x28,signal=1,timeout=0x0) callbacks=false
64943 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'CriticalSection' fast check succeeded
64943 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64943 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64943 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64944 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64944 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64944 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64944 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64945 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64945 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x28 name='CriticalSection' signal=1
64945 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64946 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64946 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64946 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64946 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64946 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x28,signal=1,timeout=0x0) callbacks=false
64947 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'CriticalSection' fast check succeeded
64947 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64947 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64947 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64948 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64948 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64948 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x2a
64948 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64948 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64949 [DiskDrivePSP] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x28 name='CriticalSection' signal=1
64949 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64949 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64949 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x2d,signal=1,timeout=0x9fbda9c) callbacks=false
64950 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'DiskDrivePSP End' fast check failed
64950 [DiskDrivePSP] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'DiskDrivePSP' caller:'SemaManager.hleKernelWaitSema'
64950 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'callbackThread(Status PSP_THREAD_READY, Wait None)' after reschedule
64951 [DiskDrivePSP] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1e name:'callbackThread'
64951 [DiskDrivePSP] DEBUG runtime - Switching from Thread DiskDrivePSP to callbackThread
64951 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=callbackThread
64952 [DiskDrivePSP] DEBUG runtime - Waiting to be scheduled...
64952 [callbackThread] DEBUG runtime - Scheduled, restarting...
64952 [callbackThread] DEBUG runtime - syncEmulator immediately=false
64952 [callbackThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200000, callbacks=true
64952 [callbackThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'
64953 [callbackThread] DEBUG hle.ThreadManForUser - Context switching to 'DiskDrivePSP(Status PSP_THREAD_READY, Wait None)' after reschedule
64953 [callbackThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=2a name:'DiskDrivePSP'
64953 [callbackThread] DEBUG runtime - Switching from Thread callbackThread to DiskDrivePSP
64953 [callbackThread] DEBUG runtime - syncThread currentThread=callbackThread, currentRuntimeThread=DiskDrivePSP
64954 [callbackThread] DEBUG runtime - Waiting to be scheduled...
64954 [DiskDrivePSP] DEBUG runtime - Scheduled, restarting...
64954 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64955 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x2c,signal=1,timeout=0x0) callbacks=false
64955 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'DiskDrivePSP Worker' fast check succeeded
64955 [DiskDrivePSP] DEBUG runtime - syncThread currentThread=DiskDrivePSP, currentRuntimeThread=DiskDrivePSP
64955 [DiskDrivePSP] DEBUG runtime - syncEmulator immediately=false
64955 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x2d,signal=1,timeout=0x9fbda9c) callbacks=false
64956 [DiskDrivePSP] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'DiskDrivePSP End' fast check failed
64956 [DiskDrivePSP] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'DiskDrivePSP' caller:'SemaManager.hleKernelWaitSema'
64956 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
64957 [DiskDrivePSP] DEBUG runtime - Switching from Thread DiskDrivePSP to idle1
...
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Messages In This Thread
RE: Beowulf: The Game - USA - ULUS10329 - by Rix8 - 06-03-2010, 01:27 PM
RE: Beowulf: The Game - USA - ULUS10329 - by BlackDaemon - 12-08-2010, 12:00 PM

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