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Worms: Open Warfare 2 - ULUS10260
#23
(03-18-2012, 07:49 PM)gid15 Wrote:
(03-18-2012, 02:22 AM)legend80 Wrote: Anyway, using hardware now (GE to textures on), the "wave" effect is unchanged but now the background is not rendered - it's just black now.
http://imageshack.us/photo/my-images/684/hardwaref.png/

Better with GE to textures off, but now the water is not rendered and that area simply displays the background.
http://imageshack.us/photo/my-images/192/37064884.jpg/
I've improved a feature of hardware rendering in r2483. Could you check it on this game? Please check with both "GE screen to textures" enabled and disabled (different code paths are used).

Thanks!

"Ge to textures" on - no change (wave animation overlay on land and black backgrounds persists)

"Ge to textures" off = water area is rendered better but suffers some glitches (see screenshot). Correct background is displayed but wave animation overlay on land also present here.


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Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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Worms: Open Warfare 2 - ULUS10260 - by legend80 - 07-01-2011, 09:00 AM
RE: Worms Open Warfare 2 ULUS10260000 broken by r2159 - by legend80 - 03-18-2012, 08:36 PM

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