(03-18-2012, 07:49 PM)gid15 Wrote:(03-18-2012, 02:22 AM)legend80 Wrote: Anyway, using hardware now (GE to textures on), the "wave" effect is unchanged but now the background is not rendered - it's just black now.I've improved a feature of hardware rendering in r2483. Could you check it on this game? Please check with both "GE screen to textures" enabled and disabled (different code paths are used).
http://imageshack.us/photo/my-images/684/hardwaref.png/
Better with GE to textures off, but now the water is not rendered and that area simply displays the background.
http://imageshack.us/photo/my-images/192/37064884.jpg/
Thanks!
"Ge to textures" on - no change (wave animation overlay on land and black backgrounds persists)
"Ge to textures" off = water area is rendered better but suffers some glitches (see screenshot). Correct background is displayed but wave animation overlay on land also present here.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10