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Need for Speed: Underground Rivals - USA - ULUS10007
#9
Btw something really strange happening with that game. I have much more chances to run it successfully when choose "Debug MainGUI" from Eclipse than "Run MainGUI" option. Confused

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
105390 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00BC867F,int=12355199,float=-0,016418) at 0x09A7AE54
105436 [GUI] WARN  ge - Unknown stencil function 35
105437 [GUI] WARN  ge - origin_addr unknown argument 0x00C52DAA
105437 [GUI] WARN  ge - Unimplemented VSCX: coordX=719
105437 [GUI] WARN  ge - signal (behavior=221, signal=0x21E0) unknown behavior at 0x09C06734
105438 [GUI] WARN  ge - twrap unknown wrap mode 45
105438 [GUI] WARN  ge - twrap unknown wrap mode 144
105438 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xd1](hex=001B1343,int=1774403,float=0,000000) at 0x09C06764
105438 [GUI] WARN  ge - signal (behavior=242, signal=0xD21E) unknown behavior at 0x09C0679C
105439 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xef](hex=00F21FEE,int=15867886,float=-3167733818026377500000000000000,000000) at 0x09C067A8
105439 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xd1](hex=00330D1F,int=3345695,float=0,000000) at 0x09C067C8
105439 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x11](hex=00FFE10C,int=16769292,float=NaN) at 0x09C067D4
105440 [GUI] WARN  ge - Unknown stencil function 254
105440 [GUI] WARN  ge - Unimplemented VSCY: coordY=61709
105440 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=000DC42D,int=902189,float=0,000000) at 0x09C067E4
105440 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xed](hex=00F10213,int=15794707,float=-644096333877560600000000000000,000000) at 0x09C067F0
105441 [GUI] WARN  ge - Unimplemented VTCT: coordT=10.928955
105441 [GUI] ERROR ge - ztst unknown depth function 15
105442 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x0D](hex=00140F21,int=1314593,float=0,000000) at 0x09C06828
105442 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x11](hex=00EE000F,int=15597583,float=-9908053786106597000000000000,000000) at 0x09C0682C
105443 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x11](hex=00FDE023,int=16637987,float=-37241100180733734000000000000000000000,000000) at 0x09C0683C
105443 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x0D](hex=00E00223,int=14680611,float=-37509355396462020000,000000) at 0x09C06840
105443 [GUI] WARN  ge - Unimplemented VTCT: coordT=3.0086653E-9
105444 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfd](hex=0010FF20,int=1113888,float=0,000000) at 0x09C0684C
105444 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=0033AF33,int=3387187,float=0,000000) at 0x09C06854
105444 [GUI] WARN  ge - Unimplemented VSCX: coordX=4817
105446 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0x11](hex=00210223,int=2163235,float=0,000000) at 0x09C06880
105446 [GUI] WARN  ge - Unimplemented VSCY: coordY=60655
105461 [GUI] ERROR ge - Reading GE list from invalid address 0x12951edc
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 77940663
    at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:262)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:869)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:572)
    at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:161)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08805020 Stack: 0x09F80000 - 0x09FC0000 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08804AC4 Stack: 0x09FF0000 - 0x0A000000 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0343 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FE0000 - 0x09FE2000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0325 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FE2000 - 0x09FE4000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x00D8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A241A0 Stack: 0x09FE6000 - 0x09FE8000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 595 us, rest 0 us) Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND ATRAC PLAYER' ID: 0x0345 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08A1B9D8 Stack: 0x09FD4000 - 0x09FDC000 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x00000000
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x032E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FE4000 - 0x09FE6000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x00D6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08A24E60 Stack: 0x09FE8000 - 0x09FF0000 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 2000 us, rest 173 us) Us: 2000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0328 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDC000 - 0x09FDE000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x032B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6B Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDE000 - 0x09FE0000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01736228 24338984 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 000C9D00 826624 bytes
[                                                            XX X]
------------------------------------------------------------
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RE: Need for Speed: Underground Rivals - USA - ULUS10007 - by BlackDaemon - 11-06-2011, 07:52 PM

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