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Mega Man Maverick Hunter X - ULUS10068
#18
(05-20-2011, 06:39 AM)legend80 Wrote: Here's a new one with as much as i can capture - it always cuts off a portion of the begining.

This is the end of the spew of the first run before the hang:

INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
WARN hle.sceDisplay - - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
INFO hle - - Using external audio 'tmp\ULUS10068\Mpeg-751616\ExtAudio.wav'
------------------
HANG TIME Smile
------------------

Here's the spew from the 2nd run at the same spot and it reaching the main menu:

INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.sceMpeg - - sceMpegInit
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.sceAtrac3plus - - hleAtracSetData atracID=0, buffer=0x09D00000, bufferSize=0x4614C, fileSize=0x4614C
INFO hle - - Decodable AT3 data detected.
INFO ge - GUI - Using Geometry Shader shader-150.geom
It seems the game has problem to play a video. With r2143, the video should now hang each time (pressing the "Reset" button should not have a different behavior). To investigate this, could you post a custom log file at DEBUG level with just "scePsmf", "scePsmfPlayer", "sceMpeg".
As other users are reporting success to go ingame, the video can probably be skipped by pressing a PSP key...

BTW, take the file log.html created by Jpcsp instead of trying to copy/paste from the log window.
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RE: Mega Man Maverick Hunter X - ULUS10068 - by gid15 - 05-20-2011, 03:26 PM

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