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New AMD/ATI drivers bug identified: workaround in r2015
#23
Enabled options:
Use vertex cache
Use shaders
Use a Geometry Shader for 2D rendering
Enable saving GE screen to Textures instead of Memory
Enable decoding of indexed textures (using CLUT) in shader
Enable dynamic shader generation

If I disable UBO in Sonic Rivals, graphics is okay, but CLUT doesn't work with texture2DProj error again, so it's too slow.


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Messages In This Thread
RE: New AMD/ATI drivers bug identified: workaround in r2015 - by NeKit - 03-13-2011, 02:03 PM
Catalyst 12.4 AMD Radeon 6620 - by montcer9012 - 04-29-2012, 01:43 AM
RE: Catalyst 12.4 AMD Radeon 6620 - by pepefe - 06-25-2012, 07:43 AM

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