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SSX [NPJB90434]
#1
rpcs3-v0.0.2-2017-03-12-bd2e1a63

Load bit further compared to US and EU with another exception

F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)


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.7z   RPCS3.7z (Size: 92.42 KB / Downloads: 74)
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#2
rpcs3-v0.0.2-2017-03-13-d29c6233

Hang with it

F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x9c6c (arg=0x40000c)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)


Unstable. Can't reproduce Intro. Got this.

F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x7000138): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)


Move to Intro please.


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.7z   RPCS3.7z (Size: 157.97 KB / Downloads: 85)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#3
rpcs3-v0.0.2-2017-03-13-1c8cb3b7

First Ingame

Forum upload attachment engine sometimes Total random. Very Unstable Big Grin


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.7z   RPCS3.7z (Size: 840.88 KB / Downloads: 79)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#4
rpcs3-v0.0.2-2017-03-24-c0ad6689

First screens with Vulkan.

Got this

ERROR: 0:634: '' : syntax error
ERROR: 1 compilation errors. No code generated.



E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:476)


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.7z   RPCS3.7z (Size: 309.18 KB / Downloads: 82)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#5
In due time do you suppose it'll be playable?
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#6
rpcs3-v0.0.2-2017-04-07-4bacd806

First "Vulkan" ingame. R2 R1 buttons doesn't work so i can't beat the testing challenge (stuck on number 5). I really have to use real ps4 pad for the games Big Grin.


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.7z   RPCS3.7z (Size: 943.58 KB / Downloads: 76)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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