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Sonic The Hedgehog [BLES00028]
#11
(05-09-2017, 05:57 PM)Annie Wrote: Please retest in latest master build, some stuff to sys_fs was added that the game needed

I'll do it tonight.
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#12
Game still hangs out in the infinite loading loop. Tested with 0.0.2-4606.

Uploaded to MEGA as the log file is around 2 MB.
MEGA

Tested again on 0.0.2-4608. OGL locks up, Vulkan load loops.

Registered for paste.ee because pastebin is garbage. Here's the log Smile
https://paste.ee/p/m1MW5

Edit: Merged my posts. x.x
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#13
Don't load automatic and manual selection and select twice the same module. Delete all .prx files in the folder and keep just .sprx.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#14
(05-16-2017, 07:19 PM)Annie Wrote: Don't load automatic and manual selection and select twice the same module. Delete all .prx files in the folder and keep just .sprx.


I've done that, still nothing Sad

https://paste.ee/p/5MKx6
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#15
Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK


Attached Files
.rar   Sonic 2006.rar (Size: 158.82 KB / Downloads: 88)
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#16
(05-19-2017, 12:16 AM)Sonikko Wrote: Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.
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#17
(05-19-2017, 12:42 AM)shoopdahoop22 Wrote:
(05-19-2017, 12:16 AM)Sonikko Wrote: Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.

What settings?
I tried Automatic and manual loading for modules and picked the modules in the OP.
Vulkan/OGL/DX 12 all had the same outcome
Xaudio2 and Null
DS4 Pad
EDIT: I had the GPU Texture Scaling option on, disabling it caused the loading loop again, but only once. I closed the emulator, reopened it and tried again and now it hangs.
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#18
(05-19-2017, 06:29 AM)Sonikko Wrote:
(05-19-2017, 12:42 AM)shoopdahoop22 Wrote:
(05-19-2017, 12:16 AM)Sonikko Wrote: Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.

What settings?
I tried Automatic and manual loading for modules and picked the modules in the OP.
Vulkan/OGL/DX 12 all had the same outcome
Xaudio2 and Null
DS4 Pad
EDIT: I had the GPU Texture Scaling option on, disabling it caused the loading loop again, but only once. I closed the emulator, reopened it and tried again and now it hangs.

Yeah, sometimes it seems to hang and sometimes it loops while loading.
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#19
This error is still occurring as of v0.0.2-13-431a1ef. This affects the US version (BLUS300008) as well.
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#20
(06-28-2017, 08:27 PM)knuckles500 Wrote: This error is still occurring as of v0.0.2-13-431a1ef. This affects the US version (BLUS300008) as well.

https://paste.ee/p/1Id9t

Here's a log from the latest build. It appears it has issues decompressing the game's files.
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