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How to report issues and ask for support
#81
I have updated to the latest ver of the recent update for the emu and well ever since I updated Xinput is no longer in my options to selection....
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#82
(11-06-2017, 12:15 AM)manaphy0003 Wrote: I have updated to the latest ver of the recent update for the emu and well ever since I updated Xinput is no longer in my options to selection....
I had the same issue, I delete the config_xinput.yml and the config_input.yml
and the controller input was restored
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#83
(11-06-2017, 02:58 AM)Egnom Wrote:
(11-06-2017, 12:15 AM)manaphy0003 Wrote: I have updated to the latest ver of the recent update for the emu and well ever since I updated Xinput is no longer in my options to selection....
I had the same issue, I delete the config_xinput.yml and the config_input.yml
and the controller input was restored

I see where can I find these config _xinput.yml and config_input.yml since I only see config.yml on my folder.
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#84
(11-06-2017, 04:41 PM)manaphy0003 Wrote:
(11-06-2017, 02:58 AM)Egnom Wrote:
(11-06-2017, 12:15 AM)manaphy0003 Wrote: I have updated to the latest ver of the recent update for the emu and well ever since I updated Xinput is no longer in my options to selection....
I had the same issue, I delete the config_xinput.yml and the config_input.yml
and the controller input was restored

I see where can I find these config _xinput.yml and config_input.yml since I only see config.yml on my folder.
Those file are in the root folder below the config.yml. I dont think they are in any other place. Also go to configuration > pads and click refresh and make sure xinput is selected. those files are created when the pads are configured.
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#85
please someone tell me ...when this emulator can work with Conan 2007, exclusive for xbox360+ps3. This version isnt able load menu. Opengl + win10x64 + i7-4770 +12-29 Win version result infinite loading combined with flickering screen
[spoiler]
E {PPU[0x1000000] Thread (main_thread) [0x00319e0c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30069”, errDialog=0x0, funcStat=*0xbc4e60, container=1)
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00c11f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00c11f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x00c36d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
S {SPU[0x2000003] Thread (primaryCellSpursKernel3)} SPU: SPU Database initialized...
S {SPU[0x2000003] Thread (primaryCellSpursKernel3)} SPU: SPU Recompiler (ASMJIT) created...
U {PPU[0x1000000] Thread (main_thread) [0x00c11f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00c11f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x002c2464]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd010008c, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/ge_par_white_alpha.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/effects/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/levels/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/lights/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/models/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/anark/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/hud/ui_fnt_mikadan_28.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/effects/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/levels/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/lights/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/models/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/anark/ui_hud_rendertext.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/effects/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/levels/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/lights/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/models/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/textures/anark/ui_shl_loadingicon.gtf” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/bundles/global.nnb” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00afde44]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/bundles/global.npt” [1]
E {SPU[0x2000004] Thread (primaryCellSpursKernel4)} SPU: [0x09c0c] Branch-to-next with $LR
E {SPU[0x2000000] Thread (primaryCellSpursKernel0)} SPU: [0x09c0c] Branch-to-next with $LR
E {SPU[0x2000003] Thread (primaryCellSpursKernel3)} SPU: [0x09c0c] Branch-to-next with $LR
S {Audio Thread} XAudio 2.9 initialized
E {SPU[0x2000005] Thread (secondaryCellSpursKernel0)} SPU: [0x14a74] Branch-to-next with $LR
E {SPU[0x2000005] Thread (secondaryCellSpursKernel0)} SPU: [0x1fbd4] Branch-to-next with $LR
E {PPU[0x1000000] Thread (main_thread) [0x009cf850]} 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [1]
[/spoiler]
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#86
How many years must be passed for emulating Conan 2007, Soulcalibur etc?
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#87
When I load up Persona 4 Arena Ultimax, the first time when I download RPCS3, it loads and works. It asks me to make a new save file, and I accept. It freezes, and when I close it and open it, it says the game is running but it does not appear. Any feedback?
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