Release of External Software Rendering for JPCSP
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06-10-2014, 10:33 AM
Post: #41
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RE: Release of External Software Rendering for JPCSP
is that also checked on a true psp? because I cannot totally trust OpenGL version to be 100% compliant with the same rendering on a true PSP.
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06-10-2014, 03:17 PM
Post: #42
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RE: Release of External Software Rendering for JPCSP | |||
06-10-2014, 03:24 PM
Post: #43
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RE: Release of External Software Rendering for JPCSP
(06-09-2014 06:47 AM)onelight Wrote: but bring another color bugCould you test the external software renderer 374c75a (should be available soon under "Live Downloads")? I'm trying to identify if this is related to a wrong lighting model. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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06-10-2014, 03:32 PM
Post: #44
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RE: Release of External Software Rendering for JPCSP
BTW
[X] Use vertex cache [X] Use shaders [X] Enable saving GE screen to textures instead of memory is the fastest settings I found, but everything is broken (eg wings, legs ) [X] Enable saving GE screen to textures instead of memory [X] Disable optimized VertexInfo reading (may improve compatibility) is the faster, best settings I found I'm wondering the GPU Load, is the height GPU Load fixed the broken wings and legs and also make jpcsp run faster. |
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06-10-2014, 07:16 PM
Post: #45
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RE: Release of External Software Rendering for JPCSP
(06-10-2014 03:32 PM)onelight Wrote: BTWAs far as I know those options have nothing to do with the external software renderer. They sounds more like optimizations for OpenGL renderer. (06-10-2014 03:32 PM)onelight Wrote: [X] Enable saving GE screen to textures instead of memoryAgain, same remark here. |
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06-10-2014, 11:27 PM
(This post was last modified: 06-10-2014 11:36 PM by onelight.)
Post: #46
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RE: Release of External Software Rendering for JPCSP
(06-10-2014 07:16 PM)hlide Wrote:those settings is test with opengl. That is why I wrote "BTW"(06-10-2014 03:32 PM)onelight Wrote: BTWAs far as I know those options have nothing to do with the external software renderer. They sounds more like optimizations for OpenGL renderer. Test New jpcsp software renderer plugin revision e90f30c thinks to update it |
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06-14-2014, 02:22 PM
Post: #47
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RE: Release of External Software Rendering for JPCSP
test Phantasy Star Portable 2
speed is good(almost 80%-100%), but just 10 FPS and the ground will broken sometime, you can see what is under the ground |
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06-24-2014, 11:06 PM
Post: #48
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RE: Release of External Software Rendering for JPCSP
When it's going to be released xD it will be better than all psp emulators there :O
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07-25-2014, 05:16 PM
(This post was last modified: 07-25-2014 05:22 PM by gid15.)
Post: #49
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RE: Release of External Software Rendering for JPCSP
(06-14-2014 02:22 PM)onelight Wrote: test Phantasy Star Portable 2The problems with the broken ground might be fixed by the new release of the external software renderer 0d92847. I've implemented the missing triangle clipping. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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07-26-2014, 01:26 AM
Post: #50
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RE: Release of External Software Rendering for JPCSP
(07-25-2014 05:16 PM)gid15 Wrote:(06-14-2014 02:22 PM)onelight Wrote: test Phantasy Star Portable 2The problems with the broken ground might be fixed by the new release of the external software renderer 0d92847. I've implemented the missing triangle clipping. Think you, fixed broken ground. |
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