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Monster Hunter Portable 3rd HD - JPN - NPJB40001
#41
Hi! Just got jcpcsp (using r3376) as well as the game itself, tried B1ackDaemon's settings and I was wondering if anyone could help me with fps lag because when I go out into the town and on missions, the fps goes from 30 to 15. Not sure if it's the emulator or the rig (i5-2500k @ 3.30ghz, GeForce GTX 560 Ti, 8GB DDR3, Windows 7 Ultimate).
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#42
just noticed that the thread for Monster Hunter Portable 3rd is gone
so i will post this in here
here is a Jpcsp Trace log with sceJpeg


Attached Files
.zip   log.zip (Size: 3.76 KB / Downloads: 85)
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#43
How did the thread for the PSP Version disappear?
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#44
gid15 merge into
http://www.emunewz.net/forum/showthread.php?tid=148066
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#45
thanks for that
i have moved it back into the game discussion (Jpcsp Intro section)
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#46
Hello guys, while playing MHP3rd HD for Jpcsp 3404 online ( with Tunngle ), with another friend, after 2 quests, the emulator crashed out for both of us, sending this message:
Running Jpcsp 64bit...
java.lang.OutOfMemoryError: Java heap space
at jpcsp.crypto.SAVEDATA.hleSdRemoveValue(SAVEDATA.java:272)
at jpcsp.crypto.SAVEDATA.DecryptSavedata(SAVEDATA.java:596)
at jpcsp.HLE.kernel.types.SceUtilitySavedataParam.loadEncryptedFile(SceU
tilitySavedataParam.java:681)
at jpcsp.HLE.kernel.types.SceUtilitySavedataParam.load(SceUtilitySavedat
aParam.java:535)
at jpcsp.HLE.modules150.sceUtility$SavedataUtilityDialogState.executeUpd
ateVisible(sceUtility.java:714)
at jpcsp.HLE.modules150.sceUtility$UtilityDialogState.executeUpdate(sceU
tility.java:502)
at jpcsp.HLE.modules150.sceUtility.sceUtilitySavedataUpdate(sceUtility.j
ava:3466)
at _S1_2_8965CA8.s(_S1_2_8965CA8.java:4)
at _S1_2_8890A08.s(_S1_2_8890A08.java:276)
at _S1_2_887678C.s(_S1_2_887678C.java:412)
at _S1_2_88E86F8.s(_S1_2_88E86F8.java:168)
at _S1_2_888D80C.s(_S1_2_888D80C.java:52)
at _S1_2_882182C.s(_S1_2_882182C.java:240)
at _S1_2_882182C.exec(_S1_2_882182C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC
ontext.java:668)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
709)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

mine friend says it is probably a problem with the memory caused by the textures in HD, anyone know how to fix it ?
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#47
This game was tested with r3702. Whenever a video plays in the game, there are parts of the video that may appear corrupted. During videos, warnings about sceDisplay and sceJpeg appear quite frequently until the video is either finished or skipped.


Attached Files
.zip   Log_r3702(64bit)_INFO.zip (Size: 198.74 KB / Downloads: 100)
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#48
This game was tested with r3731. The emulator has problems trying to load this game as an EBOOT file. The game will work fine if the EBOOT file is converted to an ISO image. The types of errors that appear at the UMD ISO/CSO Browser appear to be slightly different between certain revisions.


Attached Files
.zip   Log_r3712(64bit)_INFO.zip (Size: 3.6 KB / Downloads: 80)
.zip   Log_r3723(64bit)_INFO.zip (Size: 2.35 KB / Downloads: 88)
.zip   Log_r3731(64bit)_INFO.zip (Size: 2.09 KB / Downloads: 83)
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#49
Video green screen
   

.zip   log.zip (Size: 233.17 KB / Downloads: 84)
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#50
(08-11-2020, 01:58 PM)onelight Wrote: Video green screen

Code:
21:55:28  WARN hle.sceVideocodec - videoThread - Unimplemented sceVideocodec_D95C24D5 buffer=0x0BFEB950
This function has been implemented in e129365. Could you please retest? I'm not sure this is the missing part.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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