09-20-2012, 01:07 PM
Update: The shadow problem got kind of fixed. What I did, weird but it worked. First UPDATE your Nvidia drivers to the latest release (306.23) Then start the game and load a place that has a bad issue with shadows. Go to settings and enable Ignore unmapped reports and apply it on the fly (don't restart JPCSP). Then Enable Shaders and Enable decoding of textures with CLUT and apply the changes on the fly again without restarting JPCSP. It will result in a mess but previously decoded textures will get flushed from memmory for good. Then, when still running JPCSP, disable CLUT decoding and shaders again on the fly, this will result into screen stall and some crazy artifacts, that's ok, press OK and TERMINATE the jpcsp process using Ctrl+Alt+Del. Restart JPCSP and the problem is history OR UNTIL you change settings again, but you can do the trick again. I found out that the CLUT decoding fixes that issue on the screenshot with Aqua's face but kills alot of other textures making it look worse. Unfortunatelly I found nothing about the posterized Textures so far, nothing at all seems to fix it, not even software renderer.
I feel like gid15 did something on the latest SVNs that affected this issue, it's still present but before I couldnt do what I just did with this trick, trust me, I tried it back then too since I felt it was an incorrectly decoded texture. I hope this trick will help narrowing down the issue, I will be here for any help I can offer.
I feel like gid15 did something on the latest SVNs that affected this issue, it's still present but before I couldnt do what I just did with this trick, trust me, I tried it back then too since I felt it was an incorrectly decoded texture. I hope this trick will help narrowing down the issue, I will be here for any help I can offer.