Darkstalkers Chronicle: The Chaos Tower - ULUS10005 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Darkstalkers Chronicle: The Chaos Tower - ULUS10005 (/showthread.php?tid=91251) Pages:
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RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005 - gid15 - 05-08-2017 Code: 11:56:32 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x1B, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false] I've implemented a workaround in c8d216f. Does it help this game? This would explain why this game is working properly with the external software renderer but failing with OpenGL. This is potentially the case for any game created for PSP firmware 1.xx Code: PSP_SYSTEM_VER = 1.00 RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005 - raziel1000 - 05-08-2017 still getting the same error and the whole emu is still freezing, when i had the chance to go ingame the textures were back when i disabled " Enable saving GE screen to textures instead od memory " RE: Darkstalkers Chronicle: The Chaos Tower - ULUS10005 - gid15 - 05-11-2017 (05-08-2017, 04:42 PM)raziel1000 Wrote: still getting the same error and the whole emu is still freezing, when i had the chance to go ingame the textures were back when i disabled " Enable saving GE screen to textures instead od memory "I have found an error which was prohibiting my workaround to be active How it is now with 8c78074? |