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Digimon World Re:Digitize - NPJH50588 - Printable Version

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+----- Thread: Digimon World Re:Digitize - NPJH50588 (/showthread.php?tid=69706)

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RE: Digimon World RE: Digitize. - NPJH50588 - damicore - 08-02-2012

Tested with R2665 because of the two VFPU instructions fixed in 2664 but the bugs are still present.


RE: Digimon World RE: Digitize. - NPJH50588 - damicore - 08-04-2012

The same holds true for R2666. Or should I do a debug log again?


RE: Digimon World RE: Digitize. - NPJH50588 - shadowtank754 - 08-06-2012

can someone help me whenever i try too run this iso i go to clcik run after ive selected this game it automaticaly pauses i spam it and it keeps going back to pause, what do i do?


RE: Digimon World RE: Digitize. - NPJH50588 - the shadow 33 - 08-06-2012

Downloading the latest jpcsp rev should fix the problem .. But this game is not fully playable yet. Wait for devs to fix it.


RE: Digimon World RE: Digitize. - NPJH50588 - shadowtank754 - 08-06-2012

whenever i start to load the game i get to the screen where i pick from one of 2 options when i clcik em it sends me back to the one that sas 357kb i cant read what it says, whaat is the problem


RE: Digimon World RE: Digitize. - NPJH50588 - damicore - 08-07-2012

(08-06-2012, 07:22 PM)shadowtank754 Wrote: whenever i start to load the game i get to the screen where i pick from one of 2 options when i clcik em it sends me back to the one that sas 357kb i cant read what it says, whaat is the problem

As I said earlier in japanese games you use the circle in order to accept, not X.
Hit circle in the second option.


RE: Digimon World RE: Digitize. - NPJH50588 - Romsstar - 08-07-2012

Everything still looks the same in r2672 just informing.
I hope this will get fixed one day.



RE: Digimon World RE: Digitize. - NPJH50588 - damicore - 08-09-2012

R2689
30 GUI ERROR hle Tried to register a second handler for NID 0x358CA1BB called sceKernelSetCompiledSdkVersion606
464 GUI ERROR hle Tried to register a second handler for NID 0x358CA1BB called sceKernelSetCompiledSdkVersion606
I don't really know what this errors are for, I doubt it has to do with any boogs whatsoever as they appear too early.
The amiss sprite icons, stretched intro scene and garbled dialogue boxes are all there.
I guess it might be something different than VFPU instructions being handled incorrectly? Do you have any ideas GID?

Log for amiss sprite icons:
.rar   Digimon World ReDigitize - Amiss sprite icons.rar (Size: 5.22 KB / Downloads: 89)
The error that the emulator spits for the intro cutscene continues to be of the same nature, if you need me to log it again just ask gid.


RE: Digimon World RE: Digitize. - NPJH50588 - Azure619 - 08-13-2012

I can't even start the game I click Run and it stays on Pause...


RE: Digimon World RE: Digitize. - NPJH50588 - damicore - 08-18-2012

Nothing new as of R2687.

I attached an info level log just for the sake of it, but no warns or errors have been displayed.