Digimon World Re:Digitize - NPJH50588 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Digimon World Re:Digitize - NPJH50588 (/showthread.php?tid=69706) |
RE: Digimon World Digitize. - NPJH50588 - nash67 - 03-29-2013 (03-29-2013, 12:56 AM)Nesl Wrote: I need help each time I try to open the game this happens you are using an old version go here to get the latest http://buildbot.orphis.net/jpcsp/ RE: Digimon World RE: Digitize. - NPJH50588 - Guyverd - 06-01-2013 Is there anyone can get full fps while playing the game? I only get 30 for the fps. RE: Digimon World RE: Digitize. - NPJH50588 - DragonNeos - 06-02-2013 I thought that the full speed of a PSP game should be 30 FPS (60 if not using Only GE Graphics). Try to use the options that are listed on this thread. There are no guarantees that you can get full speed on your game if your computer is weak. You should list all of your computer specs and JPCSP config you have used already. RE: Digimon World RE: Digitize. - NPJH50588 - sunnyr - 06-02-2013 What configurations are being used to run it perfectly with 3033? RE: Digimon World RE: Digitize. - NPJH50588 - DragonNeos - 06-03-2013 Do not post open ended questions like that. You should experiment with the options yourself and then post back if you have problems playing the game. Not everyone has the same type of computer as you. RE: Digimon World RE: Digitize. - NPJH50588 - sunnyr - 06-03-2013 Okie dokes! I'm using Windows 7 home premium, x64 with 8gb ram. Intel® HD graphics 4000, Nvidia Geforce GTX 660M and running in 32 bit. My config is as follows: Latest version of Jpcsp Ge Graphics Vertex Cache Enable VAO Saving GE Screen to Texture Ignore invalid memory access Use Media engine Decode Audio files with Sonicstage Anti-aliasing if off. My problem is as follows; when I run the game it looks really good however there isnt the normal blue start screen, just a white screen, however i can access the menus. After the intro movie I walk into the city and both the player and all digimon in the city disappear (You can still see their shadows) and text is so far down the window that its not visible. The game then crashes Jpcsp. :/ The furthest I've managed to get is where Augumon asks the player some questions. I do get more game play with software rendering on, however everything is broken looking, e.g random pixels floating on the text, and the player being half rendered. I've tried every combination I could think of, but in past posts it was mentioned the problem was fixed, so i was hoping to know what config other users were playing with RE: Digimon World RE: Digitize. - NPJH50588 - Blorli2 - 07-08-2013 I've been playing Digimon World Reigitize for a while now...but I reached an area in the Underground Waterway and I can't get in because it freezes...here's what the logger says. Running Jpcsp 32bit... Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 262144 at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:2275) at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1343) at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:1073) at jpcsp.graphics.VideoEngine.update(VideoEngine.java:688) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis play.java:224) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Your help is greatly appreciated. I would like to know what's wrong and if it's fixable. If it is fixable please tell me how to fix it. Thanks! RE: Digimon World RE: Digitize. - NPJH50588 - DragonNeos - 07-08-2013 (07-08-2013, 07:18 PM)Blorli2 Wrote: I've been playing Digimon World Reigitize for a while now...but I reached an area in the Underground Waterway and I can't get in because it freezes...here's what the logger says.You will probably need to test older revisions until you find one that can get past this point. However, you should have also listed your settings, specifications, etc. RE: Digimon World RE: Digitize. - NPJH50588 - sum2012 - 07-10-2013 @Blorli2 Please try r3301 or newer. r3282 maybe fixed in your case RE: Digimon World RE: Digitize. - NPJH50588 - DragonNeos - 09-07-2015 This game was tested with revision 824b8ca. There is a minor graphics issue that only appears when using OpenGL for the Battle Tutorial. The top section of the screen gets blurred (1st Screenshot - PSP, 2nd Screenshot - OpenGL, 3rd Screenshot - External Software Renderer). There is also a regression with the way JPCSP handles PSMF videos as text on the screen will appear normal and blur for about 1-2 seconds before going back to normal (4th & 5th Screenshot). |