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Musou Orochi 2 Special - ULJM-06097 - Printable Version

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+----- Thread: Musou Orochi 2 Special - ULJM-06097 (/showthread.php?tid=69610)

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Musou Orochi 2 Special - ULJM-06097 - vmftm12 - 07-19-2012

GUI error


RE: (ULJM-06097) Musou Orochi 2 Special - giripoca - 07-21-2012

Using r2629.

Sometimes it crashes before entering the stages, sometimes doesn't.

Other than that, the game works at reasonable speed.


RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 07-25-2012

(07-21-2012, 07:17 PM)giripoca Wrote: Using r2629.

Sometimes it crashes before entering the stages, sometimes doesn't.

Other than that, the game works at reasonable speed.

Could you please post your config?
For me jpcsp automatically pauses after the "produced by omega force" screen.


RE: (ULJM-06097) Musou Orochi 2 Special - giripoca - 07-25-2012

(07-25-2012, 01:36 PM)ViolenceJack Wrote: Could you please post your config?
For me jpcsp automatically pauses after the "produced by omega force" screen.

On Configuration / Video "Use shaders (experimental)" and "Enable saving GE screen to Textures instead of Memory". Nothing marked on audio tab. On Configuration / Media "Use Media Engine" and "Decode audio files with SonicStage".

In your cause since it's crashing during a video sequence, I assume it's probably because your Sonicstage must be busted. It happens sometimes. Try opening your Sonicstage program and see if it will repair the installation by itself. I might be wrong though.


RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 07-26-2012

I tried your settings, still the same problem.
Jpcsp doesnt actually crash, it pauses itself, and when I press run It just pauses itself again.
And Sonicstage is working properly so I dont think thats the problem.




RE: (ULJM-06097) Musou Orochi 2 Special - 3dsonic3 - 08-06-2012

I Have the same problem as ViolenceJack the emulator automaticaly pauses after the intro video, and when i press play again it pauses automatically



RE: (ULJM-06097) Musou Orochi 2 Special - Zekro - 08-06-2012

Check the option "Ignore invalid memory adresses"


RE: (ULJM-06097) Musou Orochi 2 Special - 3dsonic3 - 08-07-2012

ViolenceJack in the options menu add the option\compiller "Handle SAVEDATA in crypto mode" and in option\Memory add the 2 options and the game will work


RE: (ULJM-06097) Musou Orochi 2 Special - ViolenceJack - 08-07-2012

(08-07-2012, 10:27 AM)3dsonic3 Wrote: ViolenceJack in the options menu add the option\compiller "Handle SAVEDATA in crypto mode" and in option\Memory add the 2 options and the game will work

Its working. Thank you so much.


RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 10-23-2012

To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801

Code:
WARN   loader - GUI - Failed to map import at 0x08C400AC [0x64B6F978] Module 'sceJpeg'(attempt 1)
ERROR      hle - user_main - Unmapped import at 0x08C400AC [0x64B6F978] Module 'sceJpeg' - $a0=0x094EE4A0 $a1=0x00001A5F $a2=0x09245FC0