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Online Chess Kingdoms - USA - ULUS10179 - Printable Version

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+----- Thread: Online Chess Kingdoms - USA - ULUS10179 (/showthread.php?tid=4497)



Online Chess Kingdoms - USA - ULUS10179 - BlackDaemon - 05-07-2011

r2117
Code:
2205 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2206 [GUI] INFO  emu - Jpcsp v0.6
2208 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10179
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Online Chess Kingdoms
probably homebrew? false
2214 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2250 [GUI] INFO  emu - Loading global compatibility settings:
2251 [GUI] INFO  emu - Configuration / Region
2253 [GUI] INFO  emu -     Language                                 [English]
2254 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2254 [GUI] INFO  emu -     Daylight savings:                        [Off]
2254 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2255 [GUI] INFO  emu -     Time format:                             [24H]
2255 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2255 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2255 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2256 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2256 [GUI] INFO  emu - Configuration / Video
2257 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2257 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2257 [GUI] INFO  emu -     [X] Use vertex cache
2257 [GUI] INFO  emu -     [X] Use shaders (experimental)
2258 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2258 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2258 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2259 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2259 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2259 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2260 [GUI] INFO  emu - Configuration / Audio
2260 [GUI] INFO  emu -     [ ] Disable audio threads
2260 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2261 [GUI] INFO  emu -     [ ] Disable audio blocking
2261 [GUI] INFO  emu - Configuration / Memory
2261 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2261 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2262 [GUI] INFO  emu - Configuration / Media
2262 [GUI] INFO  emu -     [X] Use Media Engine
2262 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2262 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2263 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2263 [GUI] INFO  emu - Configuration / Compiler
2263 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2263 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2264 [GUI] INFO  emu -     [3000] Maximum method size
2264 [GUI] INFO  emu - Configuration / Crypto
2264 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2265 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2265 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2265 [GUI] INFO  ge - Only GE Graphics: false
2265 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2288 [GUI] INFO  ge - Using Async Vertex Cache
2289 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2289 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2289 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2289 [GUI] INFO  memory - Ignore invalid memory access: false
2293 [GUI] DEBUG emu - No patch file found for this game
2411 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2428 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2428 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B69D84 - 08B69D84
2453 [GUI] DEBUG memory - PH#1: loading program 08B69D88 - 08B6B6F0 - 08BCA6C9
2454 [GUI] DEBUG memory - PH alloc consumption 003C66C9 (mem 0005EFD9)
2454 [GUI] DEBUG memory - .sbss: clearing section 08B6B6F0 - 08B6B6F4 (len 00000004)
2454 [GUI] DEBUG memory - .bss: clearing section 08B6B700 - 08BCA6C9 (len 0005EFC9)
2455 [GUI] DEBUG memory - .rel.text: relocating 87820 entries
2494 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2494 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
2494 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2495 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2495 [GUI] DEBUG memory - .rel.rodata: relocating 1907 entries
2496 [GUI] DEBUG memory - .rel.data: relocating 9097 entries
2502 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
2503 [GUI] DEBUG memory - .rel.cplinit: relocating 39 entries
2503 [GUI] DEBUG memory - .rel.linkonce.d: relocating 737 entries
2503 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2504 [GUI] INFO  emu - Found ModuleInfo name:'PSPPlayer' version:0101 attr:00000000 gp:08b736e0
2505 [GUI] DEBUG memory - Reserving 0x3C66C9 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2505 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3C66C9, addr=0x08804000: returns 0x08804000
2506 [GUI] DEBUG emu - Processing Import #0: IoFileMgrForUser
s_modulename    08AC257C
s_version        0011
s_flags            4001
s_size            0005
s_imports        000E
s_nid            08AC2A6C
s_text            08AC22AC

2508 [GUI] DEBUG emu - Processing Import #1: LoadExecForUser
s_modulename    08AC2594
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2A60
s_text            08AC2294

2508 [GUI] DEBUG emu - Processing Import #2: ModuleMgrForUser
s_modulename    08AC25A8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08AC2A48
s_text            08AC2264

2509 [GUI] DEBUG emu - Processing Import #3: sceSuspendForUser
s_modulename    08AC25C0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0001
s_nid            08AC2A44
s_text            08AC225C

2509 [GUI] DEBUG emu - Processing Import #4: StdioForUser
s_modulename    08AC25D8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2A38
s_text            08AC2244

2510 [GUI] DEBUG emu - Processing Import #5: SysMemUserForUser
s_modulename    08AC25EC
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            08AC2A20
s_text            08AC2214

2510 [GUI] DEBUG emu - Processing Import #6: ThreadManForUser
s_modulename    08AC2604
s_version        0011
s_flags            4001
s_size            0005
s_imports        001B
s_nid            08AC29B4
s_text            08AC213C

2511 [GUI] DEBUG emu - Processing Import #7: UtilsForUser
s_modulename    08AC261C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08AC2994
s_text            08AC20FC

2512 [GUI] DEBUG emu - Processing Import #8: sceGe_user
s_modulename    08AC2630
s_version        0011
s_flags            4001
s_size            0005
s_imports        000E
s_nid            08AC295C
s_text            08AC208C

2512 [GUI] DEBUG emu - Processing Import #9: sceDisplay
s_modulename    08AC2640
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08AC2944
s_text            08AC205C

2513 [GUI] DEBUG emu - Processing Import #10: sceCtrl
s_modulename    08AC2650
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2938
s_text            08AC2044

2513 [GUI] DEBUG emu - Processing Import #11: sceRtc
s_modulename    08AC265C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2934
s_text            08AC203C

2514 [GUI] DEBUG emu - Processing Import #12: sceUmdUser
s_modulename    08AC2668
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08AC2904
s_text            08AC1FDC

2514 [GUI] DEBUG emu - Processing Import #13: sceAudio
s_modulename    08AC2678
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08AC28E0
s_text            08AC1F94

2515 [GUI] DEBUG emu - Processing Import #14: sceAtrac3plus
s_modulename    08AC2688
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            08AC28C0
s_text            08AC1F54

2515 [GUI] DEBUG emu - Processing Import #15: sceSasCore
s_modulename    08AC269C
s_version        0011
s_flags            4009
s_size            0005
s_imports        0015
s_nid            08AC286C
s_text            08AC1EAC

2516 [GUI] DEBUG emu - Processing Import #16: sceUtility
s_modulename    08AC26AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08AC283C
s_text            08AC1E4C

2516 [GUI] DEBUG emu - Processing Import #17: scePower
s_modulename    08AC26BC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2838
s_text            08AC1E44

2517 [GUI] DEBUG emu - Processing Import #18: sceDmac
s_modulename    08AC26CC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2834
s_text            08AC1E3C

2517 [GUI] DEBUG emu - Processing Import #19: sceMpeg
s_modulename    08AC26D8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0019
s_nid            08AC27D0
s_text            08AC1D74

2518 [GUI] DEBUG emu - Processing Import #20: Kernel_Library
s_modulename    08AC26E4
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08AC27C8
s_text            08AC1D64

2518 [GUI] DEBUG emu - Processing Import #21: sceNetInet
s_modulename    08AC26F8
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08AC2794
s_text            08AC1CFC

2519 [GUI] DEBUG emu - Processing Import #22: sceNetApctl
s_modulename    08AC2708
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08AC2784
s_text            08AC1CDC

2519 [GUI] DEBUG emu - Processing Import #23: sceNetResolver
s_modulename    08AC2718
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08AC2774
s_text            08AC1CBC

2520 [GUI] DEBUG emu - Processing Import #24: sceNet
s_modulename    08AC272C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0001
s_nid            08AC2770
s_text            08AC1CB4

2520 [GUI] DEBUG emu - Processing Import #25: sceWlanDrv
s_modulename    08AC2738
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC276C
s_text            08AC1CAC

2521 [GUI] INFO  emu - Found 206 unresolved imports
2521 [GUI] DEBUG emu - Processing header #0 at 0x08AC2320: PSPPlayer
modulename    00000000
version        0000
attr        8000
size        04
vcount        03
fcount        0002
resident        08AC2744

2522 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0880A500
2522 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0880A8D0
2523 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AC2544
2523 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2523 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2524 [GUI] WARN  emu - Failed to map import at 0x08AC1D3C [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2524 [GUI] INFO  emu - 205 NIDS mapped
2524 [GUI] INFO  emu - 1 remaining unmapped NIDS
2526 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2527 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2528 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2528 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2528 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2534 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2649 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2886 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2891 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2896 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2900 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2904 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2908 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2912 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2916 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2919 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2923 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2927 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2930 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2934 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2938 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2942 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2945 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2946 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2947 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3002 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3002 [GUI] INFO  ge - OpenGL version: 4.1.0
3002 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3003 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3003 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3008 [GUI] INFO  ge - Using VBO
3010 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3010 [GUI] INFO  ge - Using shaders with Skinning
3011 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3443 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3464 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
3496 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3497 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3539 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3540 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3835 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3835 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3835 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3836 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Single:
Code:
4989 [update_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4990 [update_thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
4994 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
5001 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ICON0.PNG flags = 1 permissions = 00
5047 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LOADING16.GIM flags = 1 permissions = 00
5303 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
8145 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
8196 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
8196 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
8198 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08BAC500, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
8227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPLFN.TXT flags = 1 permissions = 00
8304 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
8305 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
8321 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=0, syncType=1) ok
8330 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DROP_PSP.BF flags = 1 permissions = 00
26393 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
26394 [user_main] INFO  hle.sceMpeg - sceMpegInit
26397 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/OCK_ENGLISH.PMF flags = 1 permissions = 00
26469 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
26473 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
30110 [user_main] INFO  hle - Using external audio 'tmp\ULUS10179\Mpeg-8828928\ExtAudio.wav'
31128 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31139 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31150 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31161 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31172 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31172 [GUI] ERROR ge - Aborting current list processing due to too many errors
33799 [user_main] ERROR hle - MediaEngine: Invalid container format!
33799 [user_main] ERROR hle - MediaEngine: No video streams found!
33804 [user_main] INFO  hle - Using external audio 'tmp\ULUS10179\Mpeg-8828928\ExtAudio.wav'
34077 [user_main] INFO  hle.sceMpeg - sceMpegFinish
34079 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
34424 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
45694 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MENU_1.AT3 flags = 1 permissions = 00
45711 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=42, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x27C7CC
45712 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
77120 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77120 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77131 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ROCKGRASS.GIMD' umd file not found
77133 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77148 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77148 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77149 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_PILLAR01.GIMD' umd file not found
77149 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77150 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
77150 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
77151 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ARCH.GIMD' umd file not found
77151 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
80355 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MAGIC_LP1.AT3 flags = 1 permissions = 00
80388 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=46, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x488ECC
80388 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
118863 [AWT-EventQueue-0] WARN  ge - Unimplemented Red color mask 0xCE000000
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Green color mask 0xCFFFFFFF
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Blue color mask 0xD0000000
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Alpha mask 0xD2000000
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 1027550272
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setLightMode(RenderingEngineLwjgl.java:573)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.REShader.setLightMode(REShader.java:495)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.StateProxy.setLightMode(StateProxy.java:1054)
    at jpcsp.graphics.GeContext.update(GeContext.java:233)
    at jpcsp.graphics.VideoEngine$RestoreContextAction.execute(VideoEngine.java:5980)
    at jpcsp.graphics.VideoEngine.executeHleAction(VideoEngine.java:674)
    at jpcsp.graphics.VideoEngine.executeListStalled(VideoEngine.java:715)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:790)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:509)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1167)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -603996153
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setTexEnv(RenderingEngineLwjgl.java:784)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.StateProxy.setTexEnv(StateProxy.java:860)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.setTextureFunc(BaseRenderingEngineFunction.java:683)
    at jpcsp.graphics.RE.REShader.setTextureFunc(REShader.java:539)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.StateProxy.setTextureFunc(StateProxy.java:601)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.endDirectRendering(BaseRenderingEngineFunction.java:410)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:176)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:120)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1198)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at sun.awt.RepaintArea.paintComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -603996153
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setTexEnv(RenderingEngineLwjgl.java:784)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.StateProxy.setTexEnv(StateProxy.java:860)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.setTextureFunc(BaseRenderingEngineFunction.java:683)
    at jpcsp.graphics.RE.REShader.setTextureFunc(REShader.java:539)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.StateProxy.setTextureFunc(StateProxy.java:601)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.endDirectRendering(BaseRenderingEngineFunction.java:410)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:176)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:120)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1198)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at sun.awt.RepaintArea.paintComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x00000002 v0:0x08E3D430 v1:0x48C19C34
a0:0x08E46994 a1:0x00000001 a2:0x41000000 a3:0x08BBC550
t0:0x41000000 t1:0x41000000 t2:0x00000041 t3:0x0000007C
t4:0x48C19C4C t5:0x48C19C4C t6:0x04060002 t7:0x08C19C4C
s0:0x08BB59A8 s1:0x00000000 s2:0x00000000 s3:0x08AF0000
s4:0x00000001 s5:0x00000000 s6:0x08DF7B64 s7:0x0000000C
t8:0x00000008 t9:0x08907D70 k0:0x09FFFB00 k1:0x00000000
gp:0x08B736E0 sp:0x09FFF3B0 fp:0x08DF7AF0 ra:0x0895D318
0x08000030: 0x00102C0C - syscall    0x040B0 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 34190 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingAnim_thread' ID: 0x0014 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08808BEC Stack: 0x09FBDC00 - 0x09FBEC00 Stack Size: 0x00001000
Thread Run Clocks: 349457 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 0 us) Us: 100000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3 play thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089ADAA4 Stack: 0x09FB5C00 - 0x09FBDC00 Stack Size: 0x00008000
Thread Run Clocks: 227003 Exit Code: 0x800201A4
Thread Wait Type: None (delay 2300 us, rest 0 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x3C Initial Priority: 0x20
Thread Entry: 0x0880A60C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3006009717 Exit Code: 0x800201A4
Thread Wait Type: None Us: 500 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'update_thread' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088096F4 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 45 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01755EC9 24469193 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000AB900 702720 bytes
[          X                                                  XXX]
------------------------------------------------------------

Online:
Code:
23965 [update_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
23965 [update_thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
23969 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
23977 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ICON0.PNG flags = 1 permissions = 00
23997 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LOADING16.GIM flags = 1 permissions = 00
24255 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
27198 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
27364 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
27364 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
27366 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08BAC500, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
27446 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPLFN.TXT flags = 1 permissions = 00
27573 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
27574 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
27676 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=0, syncType=1) ok
27684 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DROP_PSP.BF flags = 1 permissions = 00
45743 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
45745 [user_main] INFO  hle.sceMpeg - sceMpegInit
45793 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/OCK_ENGLISH.PMF flags = 1 permissions = 00
45811 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
45814 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
46850 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46861 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46872 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46883 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46894 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46894 [GUI] ERROR ge - Aborting current list processing due to too many errors
51352 [user_main] INFO  hle.sceMpeg - sceMpegFinish
51353 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
51752 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
62966 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MENU_1.AT3 flags = 1 permissions = 00
63097 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=42, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x27C7CC
63099 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
84184 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
84184 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
84185 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
84285 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08BAD340, netAction=0, null]
84586 [user_main] ERROR hle.sceNetInet - java.net.UnknownHostException: usa.ockserver.com
84586 [user_main] ERROR hle.sceNetResolver - java.net.UnknownHostException: usa.ockserver.com
85218 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
85218 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
85738 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
...



RE: Online Chess Kingdoms - USA - ULUS10179 - nash67 - 03-29-2013

using r 3076
if you choose one player then all of your options after that is goes to load but freezes up on the loading screen
here is an info log


RE: Online Chess Kingdoms - USA - ULUS10179 - sum2012 - 03-29-2013

Seem this probrem
Code:
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found



RE: Online Chess Kingdoms - USA - ULUS10179 - nash67 - 01-13-2015

using r 3680
goes ingame now
no problems so far
here is an info log