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Call of Duty: Roads to Victory - USA - ULUS10218 - Printable Version

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+----- Thread: Call of Duty: Roads to Victory - USA - ULUS10218 (/showthread.php?tid=4137)

Pages: 1 2


RE: Call of Duty: Roads to Victory - USA - ULUS10218 - BlackDaemon - 04-03-2012

ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
...
39186 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE8B0 -> (1x1)@0x090EE8C0
39186 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE530 -> (1x1)@0x090EE540
39187 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EF330 -> (1x1)@0x090EF340
39223 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x20, netinitThreadStack=0x1000)
39224 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
39242 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08BB36C0
39244 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a3d7a8, adhocctlHandlerArg=0x0)
39244 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 7: (4x1)@0x08F2A900 -> (2x1)@0x08F2A980
39244 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x08BB36D0('ULUS1021')
39245 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE8B0 -> (1x1)@0x090EE8C0
39245 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE530 -> (1x1)@0x090EE540
39245 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EF330 -> (1x1)@0x090EF340
39259 [user_main] WARN  hle.sceNetAdhocMatching - IGNORING: sceNetAdhocMatchingInit: memsize=0x8000
39261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 7: (4x1)@0x08F2A900 -> (2x1)@0x08F2A980
39261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE8B0 -> (1x1)@0x090EE8C0
39262 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EE530 -> (1x1)@0x090EE540
39262 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 5: (2x1)@0x090EF330 -> (1x1)@0x090EF340
39262 [user_main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpCreate macAddr=0x09FFECD0(C6:62:4A:6C:27:90), port=100, bufsize=65536, unk1=0
39264 [user_main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingCreate mode=2, maxPeers=16, port=1, bufSize=2048, helloDelay=500000, pingDelay=500000, initCount=20, msgDelay=500000, callback=0x0895F048
39266 [user_main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingStart matchingId=100, evthPri=54, evthStack=0x2000, inthPri=54, inthStack=0x2000, optLen=0, optData=0x00000000:
39284 [user_main] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetPeerList sizeAddr=0x09FFEB90(4864), buf=0x09FFD890
39287 [user_main] ERROR memory - memcpy - Invalid memory address : 0x8FBF0094 PC=08000030
39297 [GUI] INFO  ge - Emulator paused - cancelling current list id=26
48896 [user_main] ERROR memory - read32 - Invalid memory address : 0x8FBF0010 PC=0895F9B8
49068 [user_main] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpRecv id=98, srcMacAddr=0x09FFEC34, portAddr=0x09FFEC3A, data=0x09B12ED0, dataLengthAddr=0x09FFEC30(32768), timeout=0, nonblock=1
Code:
...
141684 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141701 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141702 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - free buffer 1748438736
141702 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141702 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08BCCB00)
141703 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1748438736, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141703 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDB00
141711 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDF00
141712 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE300
141713 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE700
141714 [sasThread] DEBUG hle.sceAudio - free buffer 1748446816
141714 [sasThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141714 [sasThread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08BCDB00)
141715 [sasThread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1748446816, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141716 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCCB00
141717 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141717 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCCF00
141719 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCD300
141720 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCD700
141723 [sasThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141734 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141747 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - free buffer 1748438520
141747 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141747 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08BCCB00)
141748 [SceNetAdhocMatchingInput] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1748438520, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141748 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDB00
141750 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141750 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDF00
141752 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE300
141753 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE700
141754 [sasThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141767 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141778 [user_main] DEBUG hle.sceAudio - free buffer 1748438584
141778 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141778 [user_main] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08BCDB00)
141779 [user_main] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1748438584, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141779 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCCB00
141781 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCCF00
141782 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCD300
141783 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCD700
141784 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141784 [sasThread] DEBUG hle.sceAudio - free buffer 1748438736
141784 [sasThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141785 [sasThread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08BCCB00)
141785 [sasThread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1748438736, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141785 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDB00
141792 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCDF00
141793 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE300
141794 [sasThread] DEBUG hle.sceSasCore - __sceSasCore 0x08BB3EC0, out=0x08BCE700
141795 [sasThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
141801 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141817 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
141819 [user_main] DEBUG hle.sceAudio - free buffer 1748446816
...
Code:
198649 [GUI] ERROR hle - ------------------------------------------------------------
198650 [GUI] ERROR hle - Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0xB9000000
a0:0x00000001 a1:0x09A17440 a2:0x08B00000 a3:0x08BE0000
t0:0x0000001A t1:0x00000000 t2:0x3F000000 t3:0x3F000000
t4:0xA9000000 t5:0xA1000000 t6:0x099D262C t7:0x00FFFFFF
s0:0x08B80000 s1:0x08B00000 s2:0x08B78AE0 s3:0x08B21770
s4:0x08B00000 s5:0x08BD0000 s6:0x08B80000 s7:0x00000000
t8:0x0F000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF150 fp:0x08B80000 ra:0x089F3210
0x08000030: 0x0011360C - syscall    0x044D8 [hleKernelExitCallback]
198650 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198651 [GUI] ERROR hle - Thread Name: 'SceNetAdhocMatchingEvent' ID: 0x0066 Module ID: 0x0001
198651 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198651 [GUI] ERROR hle - Thread Attr: 0x80004000 Current Priority: 0x36 Initial Priority: 0x36
198652 [GUI] ERROR hle - Thread Entry: 0x08000080 Stack: 0x09FD9400 - 0x09FDB400 Stack Size: 0x00002000
198652 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A2
198652 [GUI] ERROR hle - Thread Wait Type: Unknown waitType=2 (delay 10000 us, rest 0 us) Us: 10000 Forever: false
198653 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198653 [GUI] ERROR hle - Thread Name: 'sasThread' ID: 0x0021 Module ID: 0x0001
198653 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198653 [GUI] ERROR hle - Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
198654 [GUI] ERROR hle - Thread Entry: 0x089D6310 Stack: 0x09FF5400 - 0x09FF7400 Stack Size: 0x00002000
198655 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198655 [GUI] ERROR hle - Thread Wait Type: Blocked (delay 595 us, rest 0 us) Us: 595 Forever: false
198655 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198655 [GUI] ERROR hle - Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
198656 [GUI] ERROR hle - Thread Status: 0x00000002 PSP_THREAD_READY
198656 [GUI] ERROR hle - Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
198656 [GUI] ERROR hle - Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
198656 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198657 [GUI] ERROR hle - Thread Wait Type: None Us: 200 Forever: false
198657 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198658 [GUI] ERROR hle - Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
198658 [GUI] ERROR hle - Thread Status: 0x00000002 PSP_THREAD_READY
198658 [GUI] ERROR hle - Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
198659 [GUI] ERROR hle - Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
198659 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198659 [GUI] ERROR hle - Thread Wait Type: None Us: 200 Forever: false
198659 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198660 [GUI] ERROR hle - Thread Name: 'xmThread' ID: 0x0024 Module ID: 0x0001
198660 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198660 [GUI] ERROR hle - Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
198661 [GUI] ERROR hle - Thread Entry: 0x089D6450 Stack: 0x09FE5400 - 0x09FF5400 Stack Size: 0x00010000
198661 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198661 [GUI] ERROR hle - Thread Wait Type: EventFlag (0x0023) (forever) Us: 0 Forever: true
198661 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198662 [GUI] ERROR hle - Thread Name: 'IOReq_t0' ID: 0x002B Module ID: 0x0001
198662 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198662 [GUI] ERROR hle - Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x15
198663 [GUI] ERROR hle - Thread Entry: 0x08A38E04 Stack: 0x09FE4400 - 0x09FE5400 Stack Size: 0x00001000
198663 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198663 [GUI] ERROR hle - Thread Wait Type: EventFlag (0x002A) (forever) Us: 0 Forever: true
198663 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198664 [GUI] ERROR hle - Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
198664 [GUI] ERROR hle - Thread Status: 0x00000001 PSP_THREAD_RUNNING
198665 [GUI] ERROR hle - Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
198665 [GUI] ERROR hle - Thread Entry: 0x088EE4D0 Stack: 0x09FF7C00 - 0x09FFFC00 Stack Size: 0x00008000
198666 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198666 [GUI] ERROR hle - Thread Wait Type: None Us: 0 Forever: true
198666 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198666 [GUI] ERROR hle - Thread Name: 'IOReq_t1' ID: 0x002E Module ID: 0x0001
198667 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198667 [GUI] ERROR hle - Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
198667 [GUI] ERROR hle - Thread Entry: 0x08A38E04 Stack: 0x09FE3400 - 0x09FE4400 Stack Size: 0x00001000
198668 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198668 [GUI] ERROR hle - Thread Wait Type: EventFlag (0x002D) (forever) Us: 0 Forever: true
198668 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198668 [GUI] ERROR hle - Thread Name: 'CallbackThread' ID: 0x000D Module ID: 0x0001
198669 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198669 [GUI] ERROR hle - Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
198669 [GUI] ERROR hle - Thread Entry: 0x08A3AAF0 Stack: 0x09FF7400 - 0x09FF7C00 Stack Size: 0x00000800
198670 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198670 [GUI] ERROR hle - Thread Wait Type: Sleep (forever) Us: 0 Forever: true
198670 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198670 [GUI] ERROR hle - Thread Name: 'SceNetAdhocMatchingInput' ID: 0x0068 Module ID: 0x0001
198671 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198671 [GUI] ERROR hle - Thread Attr: 0x80004000 Current Priority: 0x36 Initial Priority: 0x36
198671 [GUI] ERROR hle - Thread Entry: 0x080000A0 Stack: 0x09FD7400 - 0x09FD9400 Stack Size: 0x00002000
198672 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A2
198672 [GUI] ERROR hle - Thread Wait Type: Unknown waitType=2 (delay 10000 us, rest 0 us) Us: 10000 Forever: false
198672 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198672 [GUI] ERROR hle - Thread Name: 'atracStreamThread' ID: 0x0033 Module ID: 0x0001
198673 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198673 [GUI] ERROR hle - Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
198673 [GUI] ERROR hle - Thread Entry: 0x089D9D30 Stack: 0x09FDD400 - 0x09FE3400 Stack Size: 0x00006000
198674 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A4
198674 [GUI] ERROR hle - Thread Wait Type: EventFlag (0x0032) (forever) Us: 0 Forever: true
198674 [GUI] ERROR hle - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
198674 [GUI] ERROR hle - Thread Name: 'SceNetAdhocctl' ID: 0x005F Module ID: 0x0001
198675 [GUI] ERROR hle - Thread Status: 0x00000004 PSP_THREAD_WAITING
198675 [GUI] ERROR hle - Thread Attr: 0x00000000 Current Priority: 0x30 Initial Priority: 0x30
198675 [GUI] ERROR hle - Thread Entry: 0x080000C0 Stack: 0x09FDB400 - 0x09FDD400 Stack Size: 0x00002000
198676 [GUI] ERROR hle - Thread Run Clocks: 0 Exit Code: 0x800201A2
198676 [GUI] ERROR hle - Thread Wait Type: Sleep (forever) Us: 0 Forever: true
198676 [GUI] ERROR hle - ------------------------------------------------------------



Help! Can't play any games. - osamabmohd1 - 04-29-2012

Ok So i just got JPCSP, and it starts up and all but when i try to run an iso, it loads and go's into pause. I'm trying to run Call of Duty-Roads to Victory [ULUS10218]