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Call of Duty: Roads to Victory - USA - ULUS10218 - Printable Version

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+----- Thread: Call of Duty: Roads to Victory - USA - ULUS10218 (/showthread.php?tid=4137)

Pages: 1 2


Call of Duty: Roads to Victory - USA - ULUS10218 - BlackDaemon - 04-08-2011

r2061
Code:
2055 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2055 [GUI] INFO  emu - Jpcsp v0.6
2057 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10218
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = Call of Duty : Roads to Victory™
probably homebrew? false
2063 [GUI] DEBUG hle - Loading HLE firmware up to version 282
2068 [GUI] INFO  emu - Loading global compatibility settings
2068 [GUI] INFO  ge - Only GE Graphics: false
2068 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2099 [GUI] INFO  ge - Using Async Vertex Cache
2099 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2100 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2100 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2100 [GUI] INFO  memory - Ignore invalid memory access: false
2135 [GUI] DEBUG emu - No patch file found for this game
2250 [GUI] DEBUG hle - Loading HLE firmware up to version 282
2269 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2269 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B1E208 - 08B1E208
2293 [GUI] DEBUG memory - PH#1: loading program 08B1E208 - 08B2138C - 08BDDDF8
2294 [GUI] DEBUG memory - PH alloc consumption 003D9DF8 (mem 000BCA6C)
2295 [GUI] DEBUG memory - .bss: clearing section 08B213C0 - 08BDDDF8 (len 000BCA38)
2296 [GUI] DEBUG memory - .rel.text: relocating 97822 entries
2336 [GUI] DEBUG memory - .rel.text.sortAndCullScene: relocating 124 entries
2337 [GUI] DEBUG memory - .rel.text.updateNodeGraph: relocating 89 entries
2337 [GUI] DEBUG memory - .rel.text.syncSkeleton: relocating 51 entries
2337 [GUI] DEBUG memory - .rel.text.collision: relocating 68 entries
2338 [GUI] DEBUG memory - .rel.text.drawing: relocating 175 entries
2338 [GUI] DEBUG memory - .rel.text.renderCommon: relocating 73 entries
2338 [GUI] DEBUG memory - .rel.text.renderMeshInstances: relocating 118 entries
2339 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2339 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
2339 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2339 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2340 [GUI] DEBUG memory - .rel.rodata: relocating 3777 entries
2342 [GUI] DEBUG memory - .rel.data: relocating 13164 entries
2351 [GUI] DEBUG memory - .rel.cplinit: relocating 403 entries
2351 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2351 [GUI] DEBUG memory - .rel.linkonce.d: relocating 1083 entries
2353 [GUI] INFO  emu - Found ModuleInfo name:'main' version:0101 attr:00000000 gp:00000000
2353 [GUI] DEBUG memory - Reserving 0x3D9DF8 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2353 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3D9DF8, addr=0x08804000: returns 0x08804000
2355 [GUI] INFO  emu - Found 247 imports from 27 modules
2356 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088EE3FC
2356 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088EE794
2357 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08ACE558
2357 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2357 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2358 [GUI] INFO  emu - 247 NIDS mapped
2359 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2360 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2361 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2361 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2362 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2367 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2430 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2651 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2657 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2662 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2666 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2670 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2674 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2678 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2682 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2685 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2689 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2693 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2696 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2700 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2704 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2708 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2711 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2712 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2713 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2753 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2753 [GUI] INFO  ge - OpenGL version: 4.1.0
2753 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2753 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2754 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2759 [GUI] INFO  ge - Using VBO
2761 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2761 [GUI] INFO  ge - Using shaders with Skinning
2762 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2923 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
2925 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
2957 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2957 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2959 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
2960 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3213 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3214 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3214 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3214 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder
Code:
4757 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pathcache.bin flags = 1 permissions = 00
4767 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
4767 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
4768 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
4769 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
4770 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
4770 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
4772 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
4773 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx'): module from banlist not loaded
4774 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
4884 [CallbackThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=15
5155 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=16
5184 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08BB3EC0, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
5186 [sasThread] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0xffffffff
5189 [sasThread] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0xffffffff
5189 [sasThread] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0xffffffff
5203 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/filemap.txt flags = 30001 permissions = 00
5204 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
5234 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/streams.res flags = 30001 permissions = 00
5234 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
5472 [user_main] INFO  hle.sceMpeg - sceMpegInit
5506 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/codstartup.pmf flags = 30001 permissions = 00
5506 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
5545 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
5959 [movieThread] INFO  hle - Using external audio 'tmp\ULUS10218\Mpeg-483328\ExtAudio.wav'
6156 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
9899 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loc/eng.res flags = 30001 permissions = 00
9899 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
9998 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/interface.res flags = 30001 permissions = 00
9998 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
10100 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/system.res flags = 30001 permissions = 00
10100 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
10202 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/fx.res flags = 30001 permissions = 00
10203 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
10307 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/sound.res flags = 30001 permissions = 00
10307 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
10407 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/lua.res flags = 30001 permissions = 00
10407 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
11512 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = loc/eng/credits flags = 1 permissions = 0644
14768 [user_main] INFO  hle.sceMpeg - sceMpegFinish
14819 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08BBA7C8, mode=8, gameName=ULUS10218, saveName=, fileName=SIM.BIN
15008 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loc/eng/levels/menu.res flags = 30001 permissions = 00
15008 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
15027 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/levels/menu.res flags = 30001 permissions = 00
15027 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
17403 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/menu_common.res flags = 30001 permissions = 00
17403 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
17504 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/menu_game.res flags = 30001 permissions = 00
17504 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen - retry count is 3
23896 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x09A1BA9C, stall=0x00000000]
23907 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x09A1BA9C, stall=0x00000000]
23918 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x09A1BA9C, stall=0x00000000]
23929 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x09A1BA9C, stall=0x00000000]
23940 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x09A1BA9C, stall=0x00000000]
23940 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage(sceFont.java:871)
    at jpcsp.HLE.modules150.sceFont$9.execute(sceFont.java:1552)
    at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:340)
    at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:94)
    at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:669)
    at _S1_2_8ABB944.s(_S1_2_8ABB944.java:4)
    at _S1_2_8981F04.s(_S1_2_8981F04.java:780)
    at _S1_2_8981764.s(_S1_2_8981764.java:368)
    at _S1_2_892A5DC.s(_S1_2_892A5DC.java:80)
    at _S1_2_892DA18.s(_S1_2_892DA18.java:616)
    at _S1_2_892D254.s(_S1_2_892D254.java:176)
    at _S1_2_892C0A0.s(_S1_2_892C0A0.java:428)
    at _S1_2_892C0A0.exec(_S1_2_892C0A0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_892CB2C.s(_S1_2_892CB2C.java:668)
    at _S1_2_892CB2C.exec(_S1_2_892CB2C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_8A90890.s(_S1_2_8A90890.java:92)
    at _S1_2_8A90890.exec(_S1_2_8A90890.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_8A0DEA8.s(_S1_2_8A0DEA8.java:1372)
    at _S1_2_8A20E24.s(_S1_2_8A20E24.java:6896)
    at _S1_2_8A20E24.exec(_S1_2_8A20E24.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
    at _S1_2_8A1F32C.s(_S1_2_8A1F32C.java:488)
    at _S1_2_8A0E700.s(_S1_2_8A0E700.java:228)
    at _S1_2_8A0B5A4.s(_S1_2_8A0B5A4.java:16)
    at _S1_2_8A0B5A4.exec(_S1_2_8A0B5A4.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_8A0EE8C.s(_S1_2_8A0EE8C.java:132)
    at _S1_2_8A0B5C4.s(_S1_2_8A0B5C4.java:284)
    at _S1_2_898C934.s(_S1_2_898C934.java:104)
    at _S1_2_88D027C.s(_S1_2_88D027C.java:648)
    at _S1_2_88D027C.exec(_S1_2_88D027C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_891176C.s(_S1_2_891176C.java:1340)
    at _S1_2_88CACF8.s(_S1_2_88CACF8.java:352)
    at _S1_2_88CACF8.exec(_S1_2_88CACF8.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_88919EC.s(_S1_2_88919EC.java:112)
    at _S1_2_8A3A8C8.s(_S1_2_8A3A8C8.java:184)
    at _S1_2_88EE4D0.s(_S1_2_88EE4D0.java:268)
    at _S1_2_88EE4D0.exec(_S1_2_88EE4D0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:700)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x08A4C2A8 v0:0x00000000 v1:0x00000100
a0:0xFFFFFFFF a1:0x000000A9 a2:0x09FFEF5C a3:0x00000021
t0:0x00000021 t1:0x09A81558 t2:0x09B09C00 t3:0x00000021
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x09A80F58
s0:0x00000000 s1:0x000000A9 s2:0x09A783C4 s3:0x00000001
s4:0xFFFFFFFF s5:0x00000000 s6:0x09A85BE0 s7:0x09FFEF20
t8:0xFFFFFFFC t9:0x08BB3340 k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFEF10 fp:0x09FFF04C ra:0x08982214
0x08000030: 0x00102D0C - syscall    0x040B4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2941 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t0' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x08A38E04 Stack: 0x09FE4400 - 0x09FE5400 Stack Size: 0x00001000
Thread Run Clocks: 44018 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0024) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x088EE4D0 Stack: 0x09FF7C00 - 0x09FFFC00 Stack Size: 0x00008000
Thread Run Clocks: 496529069 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_t1' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08A38E04 Stack: 0x09FE3400 - 0x09FE4400 Stack Size: 0x00001000
Thread Run Clocks: 34 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0027) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CallbackThread' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08A3AAF0 Stack: 0x09FF7400 - 0x09FF7C00 Stack Size: 0x00000800
Thread Run Clocks: 18 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x089D9D30 Stack: 0x09FDD400 - 0x09FE3400 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089D6310 Stack: 0x09FF5400 - 0x09FF7400 Stack Size: 0x00002000
Thread Run Clocks: 191009 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 1020 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x089D6450 Stack: 0x09FE5400 - 0x09FF5400 Stack Size: 0x00010000
Thread Run Clocks: 23 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01794560 24724832 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00070200 459264 bytes
[          X                                                   XX]
------------------------------------------------------------



RE: Call of Duty: Roads to Victory - USA - ULUS10218 - gid15 - 04-08-2011

Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage(sceFont.java:871)
Does this game run better when copying the PSP original fonts to Jpcsp?


RE: Call of Duty: Roads to Victory - USA - ULUS10218 - BlackDaemon - 04-08-2011

gid15,

Thanks for advice, with original fonts i reached ingame! Wink


RE: Call of Duty: Roads to Victory - USA - ULUS10218 - BlackDaemon - 06-08-2011

Half-Playable/Playable. Smile

r2166
Running with dynarec compiler (log level set to OFF)
Compability options used: Only GE Graphics, Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder [real PSP's fonts used!]
http://www.youtube.com/watch?v=tG5J6dL2b2g


RE: Call of Duty: Roads to Victory - USA - ULUS10218 - BlackDaemon - 01-01-2012

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE Graphics, Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
85868 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 6: (1x2)@0x0927A120 -> (1x1)@0x0927A1A0
85873 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 7: (2x1)@0x09275820 -> (1x1)@0x092758A0
85874 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 4: (8x1)@0x092DB620 -> (4x1)@0x092DB6A0
...



Call Of Duty: Roads To Victory [ULUS10218] - MozzaGamer - 02-28-2012

This game was tested on the latest JPCSP revision,

And is fully playable,

Problems: When walking, object's near the player have a "Rainbow" effect.

-MozzaGamer




RE: Call Of Duty: Roads To Victory [ULUS10218] - Zekro - 02-28-2012

Rainbow effect?Could you post a picture with that,please?


RE: Call Of Duty: Roads To Victory [ULUS10218] - MozzaGamer - 02-28-2012

(02-28-2012, 06:02 PM)virgil94 Wrote: Rainbow effect?Could you post a picture with that,please?

Here is a video by blackdaemon,

Video here

That problem is still occurring on r2460,

-MozzaGamer


RE: Call Of Duty: Roads To Victory [ULUS10218] - Zekro - 02-29-2012

Interesting,It's not a big problem,I have only observed(in the video)that the walls are the ones who have this strange "bug".Cool game anyways


RE: Call Of Duty: Roads To Victory [ULUS10218] - MozzaGamer - 03-01-2012

(02-29-2012, 02:34 PM)virgil94 Wrote: Interesting,It's not a big problem,I have only observed(in the video)that the walls are the ones who have this strange "bug".Cool game anyways

Yes,It's not a huge problem,

-MozzaGamer