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Dissidia 012: Duodecim Final Fantasy - ULES01505 - Printable Version

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+----- Thread: Dissidia 012: Duodecim Final Fantasy - ULES01505 (/showthread.php?tid=4065)

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RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - wcamicase - 12-04-2012

With one of the latest revisions the game got way better, check it

[yt]http://www.youtube.com/watch?v=yL-QLL0ni74[/yt]

Still didn't encounter any problems


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-05-2012

wcamicase, would you be so kind and post your video settings ? Smile

P.S. Looks amazing.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - wcamicase - 12-05-2012

Right now I am very lazy to do that :p would you mind me simply pasting my settings file?

Back up your current one and paste mine to try it out, also I use the launcher to play


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-06-2012

wcamicase, thanks.
Thought it could help me with missing body parts. Sadly, still the same.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - hyakki - 12-07-2012

(12-06-2012, 04:19 AM)Wyn Wrote: wcamicase, thanks.
Thought it could help me with missing body parts. Sadly, still the same.

You can probably disable shaders for some more textures to show, though textures are missing even in software mode so I don't think there is any setting that will currently fix all the texture bugs especially in the cutscenes.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - joxof - 12-08-2012

JPCSP render the object as 'one sided' while real PSP probably render is as two-sided mesh, so you get missing body parts & lighting problems. Is there any way to support a two sided material applied to a geometry ?


Note :

By default, two-sided lighting is disabled, and OpenGL uses front material parameters to light all primitives. Therefore, using a face value of GL_FRONT affects parameters for all primitives.

When two-sided lighting is enabled (GL_LIGHT_MODEL_TWO_SIDE), OpenGL uses front material parameters to light front faces and back material parameters to light back faces. Applications typically specify GL_FRONT_AND_BACK for face (unless using two-sided lighting).
OpenGL also reverses normals for back-facing primitives before calculating lighting values. Though uncommon, two-sided lighting is useful in some rendering situations. (source : http://flylib.com/books/en/2.789.1.43/1/ )


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-08-2012

hyakki, thanks for a note. I already tried it out and it seems working fine now, fullspeed all the way.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - ZaruenKosai - 12-12-2012

my game is stuttering for some reason with jpcsp, is there any reaso nwhy this would happen ? even with UBO and VAO it still stutters.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - blackshadowzx - 12-21-2012

so reading turned out i posted in the wrong version so i have the white screen error 32.bit with bot 2774 and 2927 have sonic stage installed using

edit after playing with the video setting evrything worked nicely until lighting stroy chapter 1 white screen agine




RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - dista_bagus - 12-24-2012

here's setting from jpcsp-2940-windows-amd64.

sometimes after a few minutes/hours can't proceed so must restart again.

currently 013:Light to All.