r2459 broke Enable VAO? - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: r2459 broke Enable VAO? (/showthread.php?tid=40304) |
r2459 broke Enable VAO? - BlackDaemon - 04-02-2012 I'm noticed, when i'm trying to load some games (like God of War: Chains of Olympus/Prince of Persia: Rival Swords) with "Use shaders" + "Use vertex cache" + "Enable VAO" compatibility options i got JVM crashed. On r2458 it works ok. Could anyone confirm/refute this? Thanks! Code: # RE: r2459 broke Enable VAO? - MaXiMu - 04-02-2012 you try with If Enable Dynamic shader generation On ? I Solved for me RE: r2459 broke Enable VAO? - BlackDaemon - 04-02-2012 Thanks for hint, MaXiMu! Unfortunately, it's an half-solution for me, because i've got black screen instead of Intros/Videos, and invisible Menu/GUI in God of War: Chains of Olympus. But there also the good news - i've got Twisted Metal: Head On running stable ingame! (unfortunately, it breaks some cars graphics ) RE: r2459 broke Enable VAO? - gid15 - 04-02-2012 (04-02-2012, 05:02 PM)BlackDaemon Wrote: I'm noticed, when i'm trying to load some games (like God of War: Chains of Olympus/Prince of Persia: Rival Swords) with "Use shaders" + "Use vertex cache" + "Enable VAO" compatibility options i got JVM crashed. On r2458 it works ok.By doing a code review of r2459, I have found a problem with the handling of VAO. Could you try again with r2505? Thank you for the regression tests! RE: r2459 broke Enable VAO? - BlackDaemon - 04-02-2012 gid15, It works fine now, thanks for fixing! Edit: Yay, JVM crash in Twisted Metal: Head On is also fixed! |