Gods Eater Burst - ULUS10563 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Gods Eater Burst - ULUS10563 (/showthread.php?tid=3926) |
RE: Gods Eater Burst - ULUS10563 [Encrypted] - vmftm12 - 05-18-2013 DLC Quest error RE: Gods Eater Burst - ULUS10563 - dee200 - 11-19-2013 its playable now use vertex use shaders use ge-saving use optimal for sharder and vertex RE: Gods Eater Burst - ULUS10563 - Zekro - 11-19-2013 Moved to playable Please report if there are any changes RE: Gods Eater Burst - ULUS10563 - dee200 - 11-20-2013 ok ill just posted the settings i use there then i edited the batch file :RUN echo Running Jpcsp 64bit... "%JAVA_CMD%" -Xmx8000m -Xss28m -XX:MaxPermSize=512m -XX:ReservedCodeCacheSize=256m -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %* if ERRORLEVEL 1 goto PAUSE goto END these same settings might work for god eater 2 also [X]use vertex cache [X]use shaders [X]enable VAO [X]enable saving GE screen to textures instead of memory [X]enable decoding of indexed textures {Audio} all unchecked {memory} all unchecked {misc} [X]use media engine [X]decode audio files with sonic stage(use google search engine to find it. oh and download the lastest version of JRE7 i find quit useful with these settings the game runs great just like on psp jcpsp version 3409 sometimes a white box may appear its ok just reset the game |