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Gods Eater Burst - ULUS10563 - Printable Version

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+----- Thread: Gods Eater Burst - ULUS10563 (/showthread.php?tid=3926)

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RE: Gods Eater Burst - ULUS10563 [Encrypted] - Karen - 09-08-2012

Using the new rev is playable....the bugs:

- when talking to the merchant or hibari, never let the other on the screen it will bug the game, when the bug occurs the bright in the game returns to normal for some reason...
- after 30 or so minutes the game become start to lose speed and it becomes overbright again (you can hardly see what's happening) when this happens close the emulator and open it again.
- for some reason export a save from you psp make the color glitch be gone sometimes, usually in some stages in middle of the action the game correct the colors and some time after become overbright again

to fix the bright go to you video card and ajust you color settings, remember that this process will affect everything on your pc, so save you regular color set or you will screw you colors.

The good:

- FPS is the same as in the PSP
- no visual glitches besides the bright
- music,voices and sound effects working, and looping
- works in HD
- its playable if you have patience


RE: Gods Eater Burst - ULUS10563 [Encrypted] - nabilexe - 10-03-2012

anyone have problem with rainbow screen? im using aquaraider setting


RE: Gods Eater Burst - ULUS10563 [Encrypted] - dee200 - 10-25-2012

it works great on my redeon hd 6870 it's playable



RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 11-14-2012

r2857
Using the new Save Stencil to Memory option helps the overbright issue, but when not being able to use Save GE to memory, it does trigger some graphical glitches in this game, look at the character at the desk
   

also without 'Enable saving GE screen to Textures' something triggers an invalid memory error crash when loading a mission
(This invalid error doesn't trigger when using 'Enable saving GE screen to Textures instead of memory' so dunno what causes that Smile)

A temporary workaround for now is to 'Enable saving ge screen' before the loading screen then toggle it off when in-game
   


RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 11-18-2012

r2862
getting a strange font error (no text showing in game)
Code:
15:56:35 ERROR hle.sceFont - Main - openFontFile
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:337)
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:387)
    at jpcsp.HLE.modules150.sceFont.sceFontOpenUserMemory(sceFont.java:758)
    at _S1_2_8A0F520.s(_S1_2_8A0F520.java:4)
    at _S1_2_8B5BD14.s(_S1_2_8B5BD14.java:128)
    at _S1_2_8B5B17C.s8b5b17c(_S1_2_8B5B17C.java:28)
    at _S1_2_8B5B17C.s(_S1_2_8B5B17C.java:0)
    at _S1_2_8B5B17C.exec(_S1_2_8B5B17C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
    at _S1_2_8834588.s(_S1_2_8834588.java:256)
    at _S1_2_8840B90.s8840c68(_S1_2_8840B90.java:288)
    at _S1_2_8840B90.s(_S1_2_8840B90.java:216)
    at _S1_2_8841B84.s(_S1_2_8841B84.java:528)
    at _S1_2_8841B84.exec(_S1_2_8841B84.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

Code:
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 517 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 545 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 517 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 545 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 517 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 545 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 517 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 545 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 517 :  : (N/A)
15:57:32  INFO   stdout - Main - cassert : src/app/font.c 545 :  : (N/A)

Last working around r2857 (didnt test 2858,9) , I assume it was broken 2860


RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 11-18-2012

Code:
15:56:35 ERROR hle.sceFont - Main - openFontFile
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:337)
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:387)
    at jpcsp.HLE.modules150.sceFont.sceFontOpenUserMemory(sceFont.java:758)
Oops, sorry. Should now be fixed in r2863.


RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 11-18-2012

r2863
Thanks, font's are working again Smile


RE: Gods Eater Burst - ULUS10563 [Encrypted] - raphaelkox - 01-14-2013

I'm Having some problems as soon as i select the Cocoon Misson (with Sakuya) the screen goes black aside from the UI.

To test, i went back and selected another and this was the result...
   

I really have no ideia on whats happening, really
it looks like each misson is coincidentally affecting the graphics diferently


RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 04-14-2013

retest @ r3100
New error 0x8011032C on save / load, not sure what revision caused this.


RE: Gods Eater Burst - ULUS10563 [Encrypted] - nash67 - 04-14-2013

i think it last worked in r 3097 then r 3098 broke it
i haven't tested it yet