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Gods Eater Burst - ULUS10563 - Printable Version

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+----- Thread: Gods Eater Burst - ULUS10563 (/showthread.php?tid=3926)

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RE: Gods Eater Burst - ULUS10563 [Encrypted] - Hykem - 05-22-2011

(05-22-2011, 03:41 AM)Kurt_Lang Wrote: Bump sorry for double posting ill delete this post after someone replies i just needed someone with the technical knowhow to see my previous post, to see if there is a quick fix or maybe someone could even willing to implement a fix in newer svn builds

Hmm...
I think I may have found something:
Code:
UNIMPLEMENTED: sceUtilityGetSystemParamInt(id=10,value=0x9fffdd0) unhandled id

A recent disasm on FW 6.35 showed that the max ID for sceUtilityGetSystemParamInt is now 11 and not 9 anymore. Could this be memory related (64MB)?


RE: Gods Eater Burst - ULUS10563 [Encrypted] - raziel1000 - 06-13-2011

r2181: can't go ingame.
Code:
100079 [Main] ERROR hle - HLE Function sceNetAdhocctlInit(sceNetAdhocctl) not activated by default for Firmware Version 635
100082 [Main] INFO  stdout - 167508000
100088 [Main] ERROR hle - HLE Function sceNetAdhocctlAddHandler(sceNetAdhocctl) not activated by default for Firmware Version 635

Code:
8475 [Main] ERROR compiler - Catched exception 'java.lang.NullPointerException' while compiling 0x0881991C (0x0881991C-0x08995C08)



RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 06-13-2011

(06-13-2011, 12:04 PM)raziel1000 Wrote: r2181: can't go ingame.
Code:
100079 [Main] ERROR hle - HLE Function sceNetAdhocctlInit(sceNetAdhocctl) not activated by default for Firmware Version 635
100082 [Main] INFO  stdout - 167508000
100088 [Main] ERROR hle - HLE Function sceNetAdhocctlAddHandler(sceNetAdhocctl) not activated by default for Firmware Version 635

Code:
8475 [Main] ERROR compiler - Catched exception 'java.lang.NullPointerException' while compiling 0x0881991C (0x0881991C-0x08995C08)
Both errors should now be fixed in r2182 and r2183.


RE: Gods Eater Burst - ULUS10563 [Encrypted] - dancrev - 07-23-2011

Is the game still playable with this? How can I solve this issue?
Oh and when I skip the movie in game, seems too long to get to the next scene..............
thanks in advance.......
   


RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 09-18-2011

r2315
intro movie is black now (used to show blue Smile ) ..but still broken
switches to pause mode on loading screens

Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.executeInner(HLEModuleF
unctionReflection.java:395)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFuncti
onReflection.java:345)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:388)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:111)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
9)
        at _S1_3_8A0F4F0.s(_S1_3_8A0F4F0.java:4)
        at _S1_3_8B5BD14.s(_S1_3_8B5BD14.java:196)
        at _S1_3_8B5B17C.s(_S1_3_8B5B17C.java:28)
        at _S1_3_8B5B17C.exec(_S1_3_8B5B17C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
        at _S1_3_8B5B12C.s(_S1_3_8B5B12C.java:76)
        at _S1_3_8B5B12C.exec(_S1_3_8B5B12C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
        at _S1_3_8834588.s(_S1_3_8834588.java:256)
        at _S1_3_8840B90.s(_S1_3_8840B90.java:288)
        at _S1_3_8841B84.s(_S1_3_8841B84.java:528)
        at _S1_3_8841B84.exec(_S1_3_8841B84.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
710)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)



RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 09-19-2011

Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
This problem might be fixed by r2319. Could you check?

Thanks!


RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 09-19-2011

(09-19-2011, 08:30 PM)gid15 Wrote:
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceFont.sceFontGetFontInfo(sceFont.java:626)
This problem might be fixed by r2319. Could you check?

Thanks!
r2319 fixes the java exceptions and the fonts show up again, game still has some problems getting ingame though

(invalid imports, memory ..etc)


RE: Gods Eater Burst - ULUS10563 [Encrypted] - kaylman13 - 10-17-2011

Hello every1 I'm new to this emulator and whoud like to thank every1 for the sweat they abolished on figuring out the game so that I can actualy get past the character creation... but now for the complains xD ... after the cinematics that come AFTER the character creation it loads... and I mean it loads with no END Angry I think its right before the actual gameplay... if any1 has a solution then please tell Big Grin peace outCool


RE: Gods Eater Burst - ULUS10563 [Encrypted] - dancrev - 11-16-2011

(07-23-2011, 02:19 PM)dancrev Wrote: Is the game still playable with this? How can I solve this issue?
Oh and when I skip the movie in game, seems too long to get to the next scene..............
thanks in advance.......

Hello everyone! Has the problem to proceed to next scene after skipping the first intro movie fixed yet?

Thanks in advance.........


RE: Gods Eater Burst - ULUS10563 [Encrypted] - Virosa - 11-22-2011

r2373

Hello~

-Using SonicStage, I can see and hear the intro "fake" WMV just fine, (minor stuttering in sound) but it seem to be stucked in a loop(it just keep loading) and have to be "skipped" (after the WMV played, when stucked, you can press enter to skip).

-I have to click "Run", to ignore a few errors to get to character creation, if i try to listen to the character voice then, the game hang with a memory access error.

Then, i can save the character and load it, after getting many read32, write32 and other weird errors.

Ultimately, after skipping the in game video, (after character creation, not really watchable) the emulator seem to loop on:
Failed module allocation of size 0x000BE8F0 for 'disc0:/sce_lbn0x65260_size0x113544' (maxFreeMemSize=0x000A9E00).

If someone link me to a guide to how to make proper error dump (Cause i fiddled alot but i can't get it to work, i tried changing the name of the dumpfile but it keep resetting, among other problems), i could provide dump's for this game.