Gods Eater Burst - ULUS10563 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Gods Eater Burst - ULUS10563 (/showthread.php?tid=3926) |
RE: Gods Eater Burst - ULUS10563 [Encrypted] - Hykem - 05-22-2011 (05-22-2011, 03:41 AM)Kurt_Lang Wrote: Bump sorry for double posting ill delete this post after someone replies i just needed someone with the technical knowhow to see my previous post, to see if there is a quick fix or maybe someone could even willing to implement a fix in newer svn builds Hmm... I think I may have found something: Code: UNIMPLEMENTED: sceUtilityGetSystemParamInt(id=10,value=0x9fffdd0) unhandled id A recent disasm on FW 6.35 showed that the max ID for sceUtilityGetSystemParamInt is now 11 and not 9 anymore. Could this be memory related (64MB)? RE: Gods Eater Burst - ULUS10563 [Encrypted] - raziel1000 - 06-13-2011 r2181: can't go ingame. Code: 100079 [Main] ERROR hle - HLE Function sceNetAdhocctlInit(sceNetAdhocctl) not activated by default for Firmware Version 635 Code: 8475 [Main] ERROR compiler - Catched exception 'java.lang.NullPointerException' while compiling 0x0881991C (0x0881991C-0x08995C08) RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 06-13-2011 (06-13-2011, 12:04 PM)raziel1000 Wrote: r2181: can't go ingame.Both errors should now be fixed in r2182 and r2183. RE: Gods Eater Burst - ULUS10563 [Encrypted] - dancrev - 07-23-2011 Is the game still playable with this? How can I solve this issue? Oh and when I skip the movie in game, seems too long to get to the next scene.............. thanks in advance....... RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 09-18-2011 r2315 intro movie is black now (used to show blue ) ..but still broken switches to pause mode on loading screens Code: java.lang.NullPointerException RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 09-19-2011 Code: java.lang.NullPointerException Thanks! RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 09-19-2011 (09-19-2011, 08:30 PM)gid15 Wrote:r2319 fixes the java exceptions and the fonts show up again, game still has some problems getting ingame though (invalid imports, memory ..etc) RE: Gods Eater Burst - ULUS10563 [Encrypted] - kaylman13 - 10-17-2011 Hello every1 I'm new to this emulator and whoud like to thank every1 for the sweat they abolished on figuring out the game so that I can actualy get past the character creation... but now for the complains xD ... after the cinematics that come AFTER the character creation it loads... and I mean it loads with no END I think its right before the actual gameplay... if any1 has a solution then please tell peace out RE: Gods Eater Burst - ULUS10563 [Encrypted] - dancrev - 11-16-2011 (07-23-2011, 02:19 PM)dancrev Wrote: Is the game still playable with this? How can I solve this issue? Hello everyone! Has the problem to proceed to next scene after skipping the first intro movie fixed yet? Thanks in advance......... RE: Gods Eater Burst - ULUS10563 [Encrypted] - Virosa - 11-22-2011 r2373 Hello~ -Using SonicStage, I can see and hear the intro "fake" WMV just fine, (minor stuttering in sound) but it seem to be stucked in a loop(it just keep loading) and have to be "skipped" (after the WMV played, when stucked, you can press enter to skip). -I have to click "Run", to ignore a few errors to get to character creation, if i try to listen to the character voice then, the game hang with a memory access error. Then, i can save the character and load it, after getting many read32, write32 and other weird errors. Ultimately, after skipping the in game video, (after character creation, not really watchable) the emulator seem to loop on: Failed module allocation of size 0x000BE8F0 for 'disc0:/sce_lbn0x65260_size0x113544' (maxFreeMemSize=0x000A9E00). If someone link me to a guide to how to make proper error dump (Cause i fiddled alot but i can't get it to work, i tried changing the name of the dumpfile but it keep resetting, among other problems), i could provide dump's for this game. |