Hajime No Ippo Portable Victorious Spirits - ULJS00125 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Hajime No Ippo Portable Victorious Spirits - ULJS00125 (/showthread.php?tid=3867) |
Hajime No Ippo Portable Victorious Spirits - ULJS00125 - dan83 - 03-09-2011 I'm back. Tested in Jpcsp 2008. With enable use vertex cache The real problem is is that you can not move the character,and Cpu don't move also. Added log. As it has evolved the emu,great job. RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 10-01-2012 Rev2751 same probrem video setting:Use sharders Code: user_main - filegov.c-> file not found : scene_all.pkt RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 10-02-2012 I have added compiler,hle.IoFileMgrForUser debug log and profiler Hope gid15 find a a way to decrypted. Code: DEBUG compiler - user_main - CodeInstruction.compile 0x89D3FF0 - syscall 0x044E8 [sceIoWrite] RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 12-27-2012 Rev 2949 No change RE: Hajime No Ippo Portable Victorious Spirits[ULJS00125] - sum2012 - 06-23-2013 Attch JPCSP trace log hope solve the probrem RE: Hajime No Ippo Portable Victorious Spirits - ULJS00125 - sum2012 - 05-21-2015 rc426800 black screen Code: 6861 [GUI] ERROR ge - Too many NOP instructions executed (3005) at 0x08BD4174, list PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, list=0x08BD1280, pc=0x08BD4174, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false] RE: Hajime No Ippo Portable Victorious Spirits - ULJS00125 - sum2012 - 06-02-2016 8cf78d5 version no problem now can move to playable |