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Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - Printable Version

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+----- Thread: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 (/showthread.php?tid=3786)

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RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - gid15 - 04-15-2014

(04-14-2014, 01:07 PM)sum2012 Wrote: r3488 no help
This has been improved in r3493. Could you recheck?


RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - sum2012 - 04-15-2014

Well done ,can move to half-playable.

Left a problem
Enable saving GE screen to textures instead of memory
Sometime goods
   
Sometime bad
(Attach profiler of each case)
   


RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - gid15 - 04-16-2014

Good news Smile

This game seems to use very simple 2D graphics with frequent trxkick commands. This should be a typical example where the external software renderer can do a better job. How does it perform here?
Code:
GE list duration: 3976ms, average 1.6ms per GE list, max FPS is 640.4
prim: called 287041 times, average 112.7 per GE list
trxkick: called 10776 times, average 4.2 per GE list



RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - sum2012 - 04-16-2014

2x screen have problem (SSE41 version)
0:23-0:25
https://drive.google.com/file/d/0B3OaSdeV0L8kUG9ROXgyajZETUk/edit?usp=sharing