Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 (/showthread.php?tid=3786) |
RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - gid15 - 04-15-2014 (04-14-2014, 01:07 PM)sum2012 Wrote: r3488 no helpThis has been improved in r3493. Could you recheck? RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - sum2012 - 04-15-2014 Well done ,can move to half-playable. Left a problem Enable saving GE screen to textures instead of memory Sometime goods Sometime bad (Attach profiler of each case) RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - gid15 - 04-16-2014 Good news This game seems to use very simple 2D graphics with frequent trxkick commands. This should be a typical example where the external software renderer can do a better job. How does it perform here? Code: GE list duration: 3976ms, average 1.6ms per GE list, max FPS is 640.4 RE: Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025 - sum2012 - 04-16-2014 2x screen have problem (SSE41 version) 0:23-0:25 https://drive.google.com/file/d/0B3OaSdeV0L8kUG9ROXgyajZETUk/edit?usp=sharing |