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WinUAE 2.3.1 Released - Printable Version

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WinUAE 2.3.1 Released - Alastor - 02-27-2011 07:56 AM

Windows port of the UAE Amiga Emulator


Changes :
New features:
- Gamepad joystick type for games that support 2nd fire button but
can't read it without pullup resistor. (for example Aladdin)
- Manual filter configuration fully implemented.
- Autoresolution supported (automatically selects lowest used
resolution on the fly)
- MIDI device names are stored in configuration file.

- Custom chipset undocumented feature compatibility updates.
(For example Magic Demo / Diabolics, MoreNewStuffy by PlasmaForce,
Kefrens Party Intro by Wiz)
- M68K AROS compatible IDE and RTG emulation.
- Statefile compatiblity updates. (Initial audio glitches, mouse
counters updated correctly, CPU exact mid-instruction state saved,
active disk DMA state saved)
- New filter defaults, 1x (not FS) and always scale if selected
screen/window size is very small or large enough.
- Auto resize and center filter modes 1x/2x.. modifiers now
adjust window size.
- Attempt to load disk image and harddisk paths in state files from
current directory, current adf/hardfile path and finally state
file directory if original path or file is missing.
- SCSI emulation physical drive tray load/eject passthrough.
- SCSI emulation CD audio support improved.
(for example T-Zero and The Shadow of the Third Moon)
- Clipboard sharing disable option in GUI.

2.3.0 bugs fixed:
- Audio pitch errors if audio period rate was near minimum audio
DMA limit.
- Very heavy CPU usage if program continuously plays really short
audio samples.
- ROM scanner again detects *.rom files in root directory.
- Sample ripper works again.

Bugs fixed:
- Directory filesystem was slow on most modern multicore systems.
- CDTV CDA playback didn't work if play ending track was set to
last track. (Prehistorik CDTV)
- 2352 byte sector plain ISO images didn't mount correctly.
- Some drives had problems reading Mode 2 Form 1 data tracks.
- SPTI+SCSI SCAN didn't detect any non-CD devices (broke in 2.2.1)
- Automatic resize filter didn't always work correctly.
- Topmost scanline was usually not visible in autoscale modes.
- GamePorts parallel port joystick configuration crash fix.
- Random RTG color errors when switching to/from fullscreen 8-bit
RTG modes.
- Archive mounting crashed if something prevented complete unpack
(for example non-dos dms image file)
- Harddrive state files didn't save correctly if more than one
harddrive was configured.
- A2065 Z2 board emulation fixes. (Lost interrupts, broadcast
packets getting ignored, transmitter dropping big packets.)
- A500 power led fade tricks really work now.
- HRTMon didn't work in cycle-exact modes.

And more...