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Killzone: Liberation - USA - UCUS98646 - Printable Version

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+----- Thread: Killzone: Liberation - USA - UCUS98646 (/showthread.php?tid=3056)

Pages: 1 2 3 4 5 6


Killzone: Liberation - USA - UCUS98646 - BlackDaemon - 12-11-2010 12:17 PM

r1900
Code:
6908 [GUI] INFO  emu - Jpcsp v0.6
6909 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98646
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Killzoneā„¢: Liberation
probably homebrew? false
6983 [GUI] DEBUG hle - Loading HLE firmware up to version 280
6997 [GUI] INFO  emu - Loading global compatibility settings
6997 [GUI] INFO  ge - Only GE Graphics: false
7219 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
7219 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
7220 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
7220 [GUI] INFO  memory - Ignore invalid memory access: false
7225 [GUI] DEBUG emu - No patch file found for this game
7226 [GUI] DEBUG runtime - RuntimeContext.reset
7620 [GUI] DEBUG hle - Loading HLE firmware up to version 280
7779 [GUI] DEBUG memory - PH#0: loading program 09F00000 - 09F12440 - 09F1C238
7784 [GUI] DEBUG memory - PH alloc consumption 0161C238 (mem 00009DF8)
7785 [GUI] DEBUG memory - .bss: clearing section 09F12440 - 09F1C238 (len 00009DF8)
7786 [GUI] INFO  emu - Found ModuleInfo name:'bootloader' version:0101 attr:00000000 gp:00007ff0
7787 [GUI] DEBUG memory - Reserving 0x161C238 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7789 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x161C238, addr=0x08900000: returns 0x08900000
7814 [GUI] INFO  emu - Found 107 imports from 20 modules
7820 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x09F001F4
7821 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x09F005C4
7821 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
7821 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
7822 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x09F0C904
7822 [GUI] INFO  emu - 107 NIDS mapped
7849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8136 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8136 [GUI] DEBUG runtime - Switching to Thread root
8138 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8251 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8251 [GUI] INFO  ge - OpenGL version: 4.1.0
8251 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
8252 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8252 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8311 [GUI] INFO  ge - Using VBO
8312 [GUI] DEBUG ge - bindBuffer 0, 1
8313 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
8350 [GUI] DEBUG ge - bindBuffer 0, 2
8350 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8367 [GUI] DEBUG ge - bindBuffer 0, 3
8368 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
8377 [GUI] DEBUG ge - bindBuffer 0, 4
8377 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8378 [GUI] DEBUG ge - genTexture
8380 [GUI] DEBUG ge - bindTexture 1
8380 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
8450 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8451 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8451 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8452 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8452 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8475 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8475 [GUI] DEBUG ge - startDisplay
8476 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8507 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8507 [GUI] DEBUG ge - bindTexture 1
8507 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8558 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8617 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8618 [GUI] DEBUG ge - disableFlag GU_BLEND
8618 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8618 [GUI] DEBUG ge - disableFlag GU_FOG
8618 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8619 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8619 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8619 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8619 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8619 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8620 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8620 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8620 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8621 [GUI] DEBUG ge - setDepthMask disabled
8621 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8621 [GUI] DEBUG ge - setFrontFace clockwise
8622 [GUI] DEBUG ge - setBones count=0
8627 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8627 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8628 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8628 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8629 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8629 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8630 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8631 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8631 [GUI] DEBUG ge - enableClientState 0
8631 [GUI] DEBUG ge - disableClientState 1
8631 [GUI] DEBUG ge - disableClientState 2
8632 [GUI] DEBUG ge - enableClientState 3
8632 [GUI] DEBUG ge - bindBuffer 0, 4
8632 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8632 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8634 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8634 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8634 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8635 [GUI] DEBUG ge - setTextureFunc func=12
8635 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8635 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8635 [GUI] DEBUG ge - setFrontFace counter-clockwise
8635 [GUI] DEBUG ge - endDirectRendering
8636 [GUI] DEBUG ge - endDisplay
8636 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8673 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8674 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8675 [GUI] DEBUG ge - startDisplay
8675 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8675 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8675 [GUI] DEBUG ge - bindTexture 1
8675 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8676 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8676 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8677 [GUI] DEBUG ge - disableFlag GU_BLEND
8677 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8677 [GUI] DEBUG ge - disableFlag GU_FOG
8677 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8678 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8678 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8678 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8678 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8678 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8679 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8679 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8679 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8679 [GUI] DEBUG ge - setDepthMask disabled
8680 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8680 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8680 [GUI] DEBUG ge - setFrontFace clockwise
8680 [GUI] DEBUG ge - setBones count=0
8681 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8681 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8682 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8682 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8683 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8683 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8684 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8684 [GUI] DEBUG ge - enableClientState 0
8684 [GUI] DEBUG ge - disableClientState 1
8684 [GUI] DEBUG ge - disableClientState 2
8684 [GUI] DEBUG ge - enableClientState 3
8685 [GUI] DEBUG ge - bindBuffer 0, 4
8685 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8685 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8685 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8686 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8686 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8686 [GUI] DEBUG ge - setTextureFunc func=12
8686 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8687 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8687 [GUI] DEBUG ge - setFrontFace counter-clockwise
8687 [GUI] DEBUG ge - endDirectRendering
8687 [GUI] DEBUG ge - endDisplay
8687 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
11342 [Emu] INFO  runtime - Using Compiler
11720 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A2E8 by Native Code 'strlen'
11721 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A280 by Native Code 'memset'
11723 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B200 by Native Code 'nop'
11750 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
11783 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
11783 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
11784 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
11784 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
11784 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
11784 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
11784 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
11784 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
11785 [GUI] WARN  ge - Unimplemented VFC: fog=0
11785 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
11852 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0A364 by Native Code 'strncpy'
11855 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/UCUS98646/KZL.PRX flags = 1 permissions = 0777
11877 [user_main] WARN  hle - tryCreateVpl not enough free mem (want=5638656,free=1032192,diff=4606464)
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11879 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
11880 [user_main] WARN  hle.ThreadManForUser - hleKernelAllocateVpl unknown uid=0x80020190
12018 [Thread for LoadModule] INFO  emu - Found ModuleInfo name:'Guerrilla' version:0101 attr:00000000 gp:00000000
12018 [Thread for LoadModule] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x67205C, addr=0x08804100
12018 [Thread for LoadModule] WARN  memory - Failed to properly reserve memory consumed by module Guerrilla at address 0x08804100, size 0x67205C: allocated null
12019 [Thread for LoadModule] INFO  emu - Found 260 imports from 31 modules
12029 [Thread for LoadModule] INFO  emu - 260 NIDS mapped
21069 [user_main] WARN  hle.ThreadManForUser - sceKernelDeleteVpl unknown uid=0x80020190
21070 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
21071 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=0
21072 [user_main] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=4) unknown uid 0
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A7510 by Native Code 'strlen'
21077 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A73D0 by Native Code 'memset'
21078 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B5EE4 by Native Code 'nop'
21106 [user_main] INFO  compiler - Replacing CodeBlock at 0x09F0B208 by Native Code 'nop'
21107 [user_main] INFO  hle.ModuleMgrForUser - Program exit detected (sceKernelStopUnloadSelfModuleWithStatus)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x09F010A4 v0:0x00000000 v1:0x00000000
a0:0x00000001 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x09F10000 t2:0xFFFFFFFF t3:0x00000000
t4:0x00000000 t5:0x49F12880 t6:0x09F1390C t7:0x49F128CC
s0:0x00000000 s1:0x00000000 s2:0x09F10000 s3:0x09F11D88
s4:0xFFFFFFFF s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x0F000000 t9:0x09F181FC k0:0x09FFFB00 k1:0x00000000
gp:0x00007FF0 sp:0x09FFF660 fp:0x00000000 ra:0x09F000B4
0x09F00300: 0x3C030000 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2088 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 2192 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0019 Module ID: 0x0016
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880420C Stack: 0x09FEBC00 - 0x09FFBC00 Stack Size: 0x00010000
Thread Run Clocks: 8506571 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x20
Thread Entry: 0x09F00300 Stack: 0x09FFBC00 - 0x09FFFC00 Stack Size: 0x00004000
Thread Run Clocks: 449449 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01731B38 24320824 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 001CBC00 1883136 bytes
[XXX                                                          XXX]
------------------------------------------------------------



RE: Killzone: Liberation - USA - UCUS98646 - dan83 - 04-23-2011 11:54 AM

In Jpcsp 2098,only loadable.
Last warning is :
9399 [user_main] WARN hle - tryCreateFpl not enough free mem (want=1031940, free=1031936, diff=4)


Add Log


RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 06-13-2011 11:21 AM

Code:
hleIoOpen filename = ms0:/PSP/GAME/UCUS98646/KZL.PRX flags = 1 permissions = 0777
tryCreateVpl not enough free mem (want=5638656,free=1032192,diff=4606464)
The memory management while loading a module has been improved in r2180. Does it help here?


RE: Killzone: Liberation - USA - UCUS98646 - BlackDaemon - 06-13-2011 12:37 PM

r2182
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
6010 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=12
6011 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
6011 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
6011 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
6011 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
6012 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
6012 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
6012 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
6012 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
6012 [GUI] WARN  ge - Unimplemented VFC: fog=0
6013 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
6042 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/UCUS98646/KZL.PRX flags = 1 permissions = 0777
17851 [user_main] WARN  hle.ThreadManForUser - sceKernelDeleteVpl approx 3145944 unfreed bytes allocated
17852 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
17853 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=0
17854 [user_main] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=4) unknown uid 0
17902 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=25165824, free=18307584, diff=6858240)
17903 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18874368, free=18307584, diff=566784)
17903 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18481152, free=18307584, diff=173568)
17903 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18382848, free=18307584, diff=75264)
17903 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18333696, free=18307584, diff=26112)
17905 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18309120, free=18307584, diff=1536)
17905 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18308352, free=18307584, diff=768)
17905 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307968, free=18307584, diff=384)
17905 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307776, free=18307584, diff=192)
17905 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307680, free=18307584, diff=96)
17906 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307632, free=18307584, diff=48)
17906 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307608, free=18307584, diff=24)
17906 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307596, free=18307584, diff=12)
17908 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307592, free=18307584, diff=8)
17908 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307588, free=18307584, diff=4)
17908 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=18307588, free=18307584, diff=4)
18325 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=37
18327 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x38
18518 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
18518 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
18519 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
18519 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
18519 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
18519 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
18519 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
18520 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
18520 [GUI] WARN  ge - Unimplemented VFC: fog=0
18520 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
18520 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
18529 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=1, syncType=1) ok
18551 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4044000,512,3)
18651 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSP.DAT flags = 1 permissions = 00
18680 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSP.DAT flags = 1 permissions = 00
18745 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E8E510, mode=11(LIST), gameName=UCUS98646, saveName=DATA*, fileName=
19206 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E8EFD0, mode=0(AUTOLOAD), gameName=UCUS98646, saveName=DATA00, fileName=KZL.BIN
19373 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
19374 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
19374 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS loaded
19375 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08E42340, grain=1024, maxVoices=32, outMode=0, sampleRate=44100)
20198 [user_main] INFO  stdout - SVBase::Initialize() - Build Identifier [$svobasebuildidentifier: svoclient-nightly-3.0.200606191419 $]
20199 [user_main] INFO  stdout - SVBase::CheckVersion - module[Base] identifierName[SV_BASE_BUILDIDENTIFIER] libVersion[svoclient-nightly-3.0.200606191419] heade
20200 [user_main] INFO  stdout - rVersion[svoclient-nightly-3.0.200606191419]
20202 [user_main] INFO  stdout - ================== SVOBaseContext::InitOfflineURISchemas()
20207 [user_main] INFO  stdout - HttpHttpsURIProviderFactory::CreateInstance() - Build Identifier [$svohttphttpsbuildidentifier: svoclient-nightly-3.0.2006061914
20207 [user_main] INFO  stdout - 19 $]
20208 [user_main] INFO  stdout - SVBase::CheckVersion - module[HttpHttpsURIProvider] identifierName[SV_HTTPURIPROVIDER_BUILDIDENTIFIER] libVersion[svoclient-nigh
20208 [user_main] INFO  stdout - tly-3.0.200606191419] headerVersion[svoclient-nightly-3.0.200606191419]
20213 [user_main] INFO  stdout - SVBrowser::Initialize() - Browser build Identifier [$svBrowserBuildIdentifier: svoclient-nightly-3.0.200606191419 $]
20213 [user_main] INFO  stdout - SVBase::CheckVersion - module[Browser] identifierName[SV_BROWSER_BUILDIDENTIFIER] libVersion[svoclient-nightly-3.0.200606191419]
20214 [user_main] INFO  stdout -  headerVersion[svoclient-nightly-3.0.200606191419]
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00007FF0 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceModmgrStop' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x09F005C4 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 0 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0042 Module ID: 0x001B
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FFEC00 - 0x09FFF400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x003F Module ID: 0x001B
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FFF400 - 0x09FFFC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AtracThread' ID: 0x0049 Module ID: 0x001B
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A30D38 Stack: 0x09FE6C00 - 0x09FEBC00 Stack Size: 0x00005000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x001F Module ID: 0x001B
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80404000 Current Priority: 0x40 Initial Priority: 0x20
Thread Entry: 0x0880420C Stack: 0x09FEBC00 - 0x09FFBC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0039) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0B738EF0 192122608 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000BE000 778240 bytes
[                                                             XXX]
------------------------------------------------------------



RE: Killzone: Liberation - USA - UCUS98646 - littleone - 09-05-2011 10:30 AM

some good news with the new rev.2300 ,it gets a bit further this time
*here is ss for 32bit ,using some configs
[attachment=6784]
[attachment=6783] FREZZ

*without any config
[attachment=6786]
[attachment=6787] FREZZ

still very unstable as it opened only once.

and here is the 64bit without any configs made ,the good thing that it loads without giving any lines in the cmd window.
[attachment=6785] FREZZ

r2302 ,ati 11.8
now it gets in the game ,dont enable any options.
[attachment=6796]
[attachment=6797]


RE: Killzone: Liberation - USA - UCUS98646 - hyakki - 10-09-2011 10:15 PM

since this game hasn't been tested in awhile here is an updated log.

r2334
randomly gets
22561 [user_main] WARN hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
causing the game to stop.


RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 10-10-2011 03:30 PM

(10-09-2011 10:15 PM)hyakki Wrote:  since this game hasn't been tested in awhile here is an updated log.

r2334
randomly gets
22561 [user_main] WARN hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
causing the game to stop.
I've tried to improve this case. Could you try again with r2336?


RE: Killzone: Liberation - USA - UCUS98646 - hyakki - 10-10-2011 08:37 PM

r2340
I can get to the menus , intro movie plays (but very glitchy) when trying to start a new game jpcsp will crash creating a new save (log1), but after a restart its able to load and I can get in game, the in game background is black or flickers on and off , using the stencil test option helps and you can see some more textures and the character.

after getting control of the character it looks like they just fall through the floor.

if Only GE is disabled the game will just show a black screen for everything.


RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 05-27-2012 05:43 AM

No one likes this game, im right? hahahahha.

I has been testing the game on some revs but game still crashing. The Crash is a matter of time, cause is enough to load the game and let it run whiout touching a key, it will crash until some time has passed.

Does not matter what options on video are enabled/off cause intro video will always change size several times.

If i let the emulator whit all video options off, game video will flip up, down, small, big, etc; see picture attachment whit leyend "VideoOps NONE". The best way to have the game is whit a lot of video options enabled, but still a bug cause sometimes the screen does like if frame skipping where enabled, when is not.

Haven't activated the option "IGNORED INVALID MEMORY ACCESS" for the attachment logs, but even whit that option game goes to crash; is sad cause Killzone 2 and 3 on PS3 is very good Confused

NOTE: Have tried the game whit r2302 and game run! Very slow, very glitchy, BUT RUN! Does not say "Error invalid memory access x-0000". Something important that have to mention is that the original xuggle file that came whit that rev does not allow me to start the game; i change the xuggle file whit the one on r2554 and then the game run.


RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 05-31-2012 04:06 AM

Game still crashing. The best revision to load the game still being r2302 cause at least goes in to the game, but since r2540 game crash on the menu.