Tales of The World: Radiant Mythology 2 - ULJS00175 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tales of The World: Radiant Mythology 2 - ULJS00175 (/showthread.php?tid=3019) Pages:
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RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - sum2012 - 11-13-2012 2851 Implemented sceFontGetCharImageRect Does it fix it ? RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - hyakki - 11-13-2012 r2857 fonts look normal now, still suffers from the random invalid memory errors though RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - sum2012 - 07-29-2013 r3327 Use attach save file go to Code: ERROR memory - user_main - read32 - Invalid memory address: 0x0000012C PC=0x0887F1E0 RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - sum2012 - 08-11-2013 r3350 Can go into cave but when leave to do a mission. Code: java.lang.RuntimeException: Cannot find executable RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - sum2012 - 08-25-2013 r3369 The probrem fixed. But I want more people test before move to playable. RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - sum2012 - 08-25-2013 My freind zcbm999999 confirm this game now no more probrem Can move to playable RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - Zekro - 08-25-2013 Moved to playable RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - gid15 - 07-30-2014 @onelight: could you post an updated log file at INFO level? I see a lot of such warnings in the old log files: Code: 13:43:20 WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - onelight - 07-30-2014 (07-30-2014, 10:31 AM)gid15 Wrote: @onelight: could you post an updated log file at INFO level?About BGM no loop, disable atrac3+ decoding will help, but jpcsp need 30s to decod at3 to wav opengl disable atrac3+ decoding log.zip (Size: 26.11 KB / Downloads: 84) external software renderer.zip (Size: 16.43 KB / Downloads: 114) RE: Tales of The World: Radiant Mythology 2 - ULJS00175 - onelight - 07-31-2014 @gid15 r3583 incorrect, semi-transparent map |