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shadPS4 v0.6.0 released! - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PS4 emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=235) +--- Forum: Shadps4 emulator official forum (https://www.emunewz.net/forum/forumdisplay.php?fid=256) +---- Forum: Shadps4 - General Discusion forums (https://www.emunewz.net/forum/forumdisplay.php?fid=257) +----- Forum: Announcements (https://www.emunewz.net/forum/forumdisplay.php?fid=260) +----- Thread: shadPS4 v0.6.0 released! (/showthread.php?tid=252885) |
shadPS4 v0.6.0 released! - shadow - 01-31-2025 A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what’s changed Improved Devtools Improvements in shader recompiler Added sceGnmGetEqEventType/sceKernelGetEventData Improvements to audio backend (SDL) Improved HLE fibers library Motion Controls implementation Improvements to savedata Unmap Fixes Implemented sceNpCmp functions GUI: Speed up GUI loading by caching game sizes sceKernelAio* implementation Fixes to several Surface Formats Fix for address_space initialization on Windows sceKernelVirtualQuery Fixes Added ability to change save data path libraries: Implement libSceZlib Several translations update Grab it from www.shadps4.net |