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From Russia With Love - USA - ULUS10080 - Printable Version

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+----- Thread: From Russia With Love - USA - ULUS10080 (/showthread.php?tid=20226)



From Russia With Love - USA - ULUS10080 - BlackDaemon - 01-02-2012 12:20 PM

r2437
Code:
3367 [GUI] INFO  emu - Java version: 1.7.0_02 (1.7.0_02-b13)
3368 [GUI] INFO  emu - Jpcsp v0.6
3371 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10080
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = From Russia With Love™
probably homebrew? false
3377 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3694 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3791 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x384CD8, addr=0x08804000: returns 0x08804000
3796 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3797 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3798 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3799 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3799 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3800 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3905 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
3928 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
3928 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
3929 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
3929 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
3930 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3931 [GUI] INFO  ge - Only GE Graphics: false
4007 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4007 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4010 [GUI] INFO  hle.sceMpeg - Media Engine enabled
4015 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
4249 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
4256 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4261 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4265 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4269 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4273 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4277 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4281 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4285 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4289 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4293 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4297 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4301 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4305 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4309 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4313 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4317 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4321 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
4322 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4324 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
4327 [GUI] INFO  emu - Configuration / Region
4329 [GUI] INFO  emu -     Language                                 [English]
4329 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
4329 [GUI] INFO  emu -     Daylight savings:                        [Off]
4329 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
4330 [GUI] INFO  emu -     Time format:                             [24H]
4330 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
4330 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
4330 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
4331 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
4331 [GUI] INFO  emu - Configuration / Video
4331 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
4332 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
4332 [GUI] INFO  emu -     [X] Use vertex cache
4332 [GUI] INFO  emu -     [X] Use shaders (experimental)
4332 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4333 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4333 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
4333 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
4333 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4334 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4334 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4334 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4334 [GUI] INFO  emu - Configuration / Audio
4335 [GUI] INFO  emu -     [ ] Disable audio threads
4335 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
4335 [GUI] INFO  emu -     [ ] Disable audio blocking
4336 [GUI] INFO  emu - Configuration / Memory
4336 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
4336 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
4336 [GUI] INFO  emu - Configuration / Media
4337 [GUI] INFO  emu -     [X] Use Media Engine
4337 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
4337 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4337 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
4338 [GUI] INFO  emu - Configuration / Compiler
4338 [GUI] INFO  emu -     [X] Use compiler (dynarec)
4338 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
4338 [GUI] INFO  emu -     [3000] Maximum method size
4339 [GUI] INFO  emu - Configuration / Crypto
4339 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
4339 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
4339 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
4339 [GUI] INFO  emu - Configuration / Display
4340 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
4340 [GUI] INFO  emu -     Resolution:                              [Native]
4340 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4340 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4410 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4411 [GUI] INFO  ge - Using VBO
4411 [GUI] INFO  ge - OpenGL version: 4.1.0
4411 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4411 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4411 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4420 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4420 [GUI] INFO  ge - Using shaders with Skinning
4422 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4427 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
4631 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4634 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4635 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4635 [GUI] INFO  ge - Using shaders with Skinning
4635 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4637 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
4831 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4832 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4841 [GUI] INFO  ge - Using Async Vertex Cache
4864 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4865 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4865 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4866 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
5182 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5183 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
90024 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (32x32)@0x09151790 -> (64x64)@0x09153AF0
90024 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (32x32)@0x09151790 -> (64x64)@0x09153AF0
90261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (16x16)@0x0914E790 -> (32x32)@0x0914FA00
90261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (16x16)@0x0914E790 -> (32x32)@0x0914FA00
93461 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 2: (64x32)@0x09155650 -> (32x32)@0x091542F0
93461 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 2: (64x32)@0x09155650 -> (32x32)@0x091542F0
...



RE: From Russia With Love - USA - ULUS10080 - BlackDaemon - 04-03-2012 09:14 AM

ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
59666 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x11, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
59666 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
59667 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=18, product=0x08A53FDC
59668 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x88cb0c8, adhocctlHandlerArg=0x0)
59702 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF650 returning 0
59702 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF570 returning 0
59703 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
59710 [SceNetAdhocctl] INFO  stdout - Asura_PSP_Adhoc event: 0x3
59725 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF650 returning 2
59726 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF570 returning 2
59742 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF650 returning 2
...



RE: From Russia With Love - USA - ULUS10080 - srdjan045 - 07-08-2012 07:48 PM

(01-02-2012 12:20 PM)BlackDaemon Wrote:  r2437
Code:
3367 [GUI] INFO  emu - Java version: 1.7.0_02 (1.7.0_02-b13)
3368 [GUI] INFO  emu - Jpcsp v0.6
3371 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10080
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = From Russia With Love™
probably homebrew? false
3377 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3694 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3791 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x384CD8, addr=0x08804000: returns 0x08804000
3796 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3797 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3798 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3799 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3799 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3800 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3905 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
3928 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
3928 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
3929 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
3929 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
3930 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3931 [GUI] INFO  ge - Only GE Graphics: false
4007 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4007 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4010 [GUI] INFO  hle.sceMpeg - Media Engine enabled
4015 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
4249 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
4256 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4261 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4265 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4269 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4273 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4277 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4281 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4285 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4289 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4293 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4297 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4301 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4305 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4309 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4313 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4317 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4321 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
4322 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4324 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
4327 [GUI] INFO  emu - Configuration / Region
4329 [GUI] INFO  emu -     Language                                 [English]
4329 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
4329 [GUI] INFO  emu -     Daylight savings:                        [Off]
4329 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
4330 [GUI] INFO  emu -     Time format:                             [24H]
4330 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
4330 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
4330 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
4331 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
4331 [GUI] INFO  emu - Configuration / Video
4331 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
4332 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
4332 [GUI] INFO  emu -     [X] Use vertex cache
4332 [GUI] INFO  emu -     [X] Use shaders (experimental)
4332 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4333 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4333 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
4333 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
4333 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4334 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4334 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4334 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4334 [GUI] INFO  emu - Configuration / Audio
4335 [GUI] INFO  emu -     [ ] Disable audio threads
4335 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
4335 [GUI] INFO  emu -     [ ] Disable audio blocking
4336 [GUI] INFO  emu - Configuration / Memory
4336 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
4336 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
4336 [GUI] INFO  emu - Configuration / Media
4337 [GUI] INFO  emu -     [X] Use Media Engine
4337 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
4337 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4337 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
4338 [GUI] INFO  emu - Configuration / Compiler
4338 [GUI] INFO  emu -     [X] Use compiler (dynarec)
4338 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
4338 [GUI] INFO  emu -     [3000] Maximum method size
4339 [GUI] INFO  emu - Configuration / Crypto
4339 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
4339 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
4339 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
4339 [GUI] INFO  emu - Configuration / Display
4340 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
4340 [GUI] INFO  emu -     Resolution:                              [Native]
4340 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4340 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4410 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4411 [GUI] INFO  ge - Using VBO
4411 [GUI] INFO  ge - OpenGL version: 4.1.0
4411 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4411 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4411 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4420 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4420 [GUI] INFO  ge - Using shaders with Skinning
4422 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4427 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
4631 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4634 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4635 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4635 [GUI] INFO  ge - Using shaders with Skinning
4635 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4637 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
4831 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4832 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4841 [GUI] INFO  ge - Using Async Vertex Cache
4864 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4865 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4865 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4866 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
5182 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5183 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
90024 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (32x32)@0x09151790 -> (64x64)@0x09153AF0
90024 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (32x32)@0x09151790 -> (64x64)@0x09153AF0
90261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (16x16)@0x0914E790 -> (32x32)@0x0914FA00
90261 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 1: (16x16)@0x0914E790 -> (32x32)@0x0914FA00
93461 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 2: (64x32)@0x09155650 -> (32x32)@0x091542F0
93461 [GUI] WARN  ge - Texture mipmap with invalid dimension at level 2: (64x32)@0x09155650 -> (32x32)@0x091542F0
...

Do u have beast of computer or this game doesn't require a beast of pc? Will it work on AMD Athlon 64 x2 3800+ 2,30GHz, 2GB DDR2, NVIDIA XFX GT 240 GDDR5 512MB at atleast 30FPS?


RE: From Russia With Love - USA - ULUS10080 - nash67 - 07-06-2013 06:00 AM

using r 3294
still goes ingame
no problems so far
here is an info log