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RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Printable Version

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RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - ssshadow - 08-16-2017

https://rpcs3.net/blog/2017/08/16/rewriting-vertex-processing-for-massive-performance-gains/

Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon.


RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Kravicka - 08-17-2017

Hi, maybe i am get it wrong, but woud it be possible to select amount of RAM/VRAM i have so it woud load whole level in loading screen if u had enough RAM/VRAM ?
..or it woud load random things not just from that level
..or it need to be in realtime ?

Anyway, thank you guys for that work.