GripShift [NPEB00001] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: GripShift [NPEB00001] (/showthread.php?tid=194746) |
GripShift [NPEB00001] - KoDa - 07-31-2017 F {PPU[0x1000000] Thread (main_thread) [0x0083c1c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203) Includes the Log and TTY. Build: Pull Request #3120 (0.0.3-5520) RE: GripShift [NPEB00001] - KoDa - 08-03-2017 Goes ingame. Broken graphics (tried font/freetype, broke the game) but I had no problem whilst completing any levels. The audio actually works perfectly, as far as I can tell. Solid 60 FPS most of the time. Recompiler (ASMJIT + LLVM) and Auto LLEs. Build Used: Pull Request #3096 (0.0.3-5543) RE: GripShift [NPEB00001] - ssshadow - 08-17-2017 Moving to Ingame. |