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Altered Beast [NPUB30459] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Altered Beast [NPUB30459] (/showthread.php?tid=194363) |
Altered Beast [NPUB30459] - Aeternal600 - 07-28-2017 Game tested using rpcs3-v0.0.3-2017-07-27-7ac96f75_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load automatic and manual selection -> libvdec.sprx GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Just like the European version, this one runs perfectly at full speed with no apparent glitches. All functions, such as stretching the image or applying a (really ugly) filter, work without issues. I had to manually load libvdec.sprx, otherwise it aborts with "F {PPU[0x1000013] Thread (HLE Video Decoder)} class std::runtime_error thrown: Unsupported time_base.num (1000/1, tpf=1) (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:332)". Vulkan flickers horribly, so I'd recommend using OpenGL. |