EmuNewz Network
Bleach: Heat the Soul 5 Trial - NPJG90020 - Printable Version

+- EmuNewz Network (http://www.emunewz.net/forum)
+-- Forum: PSP Emulation (/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Encrypted Games (/forumdisplay.php?fid=69)
+----- Thread: Bleach: Heat the Soul 5 Trial - NPJG90020 (/showthread.php?tid=191195)

Pages: 1 2


RE: Bleach: Heat the Soul 5 Trial - NPJG90020 - gid15 - 07-19-2017 04:52 PM

(07-19-2017 01:14 PM)gid15 Wrote:  
Code:
14:22:03 DEBUG hle.ModuleMgrForUser - first_read_21 - sceKernelLoadModuleBufferUsbWlan buffer=0x00001AD0, bufSize=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60
Upps, I inverted the parameters "buffer" and "bufSize" for this new function. It should be:
Code:
sceKernelLoadModuleBufferUsbWlan bufSize=0x00001AD0, buffer=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60
sceKernelLoadModuleBufferUsbWlan should now be fixed in f7011d8.


RE: Bleach: Heat the Soul 5 Trial - NPJG90020 - DragonNeos - 07-21-2017 07:15 PM

The trial game is considered playable as of revision 82641cf. I made a video to display the various performance and graphics issues the emulator has with the game: https://www.youtube.com/watch?v=kWyuOFZaFLc

Code:
Configuration / Video
(X) Use OpenGL Renderer (Default)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)

Video Timestamps:
0:10-0:17 Developer Credits aren't bright enough compared to PSP output (from 1:15-1:26)
0:29-1:50 Starting battle (choppy performance on character introductions and during the fight)
0:40-1:50 HUD and other graphics may disappear from time to time until the end of the battle, certain elements such as characters pulling back their weapon or performing a flash step is too dark
1:51-1:59 There should be a full screen fade-in but instead displays three triangles (left is the darkest and the right is clear), after pressing Circle there should be a full screen fade-out but has the same issue (2nd Screenshot)

The UMD ISO/CSO Browser doesn't play the ICON1.PMF and instead displays ICON0.PNG (1st Screenshot). If the game is loaded from VSH, the ICON1.PMF will load, but has occasional audio popping. I believe the graphics issues with this game series started in r3259 (c7d92ef).