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Graphic Errors with Grand Knight History - Printable Version

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Graphic Errors with Grand Knight History - freefive - 12-18-2011

When I use vertex cache, shader and "enable saving GE"
   
the battle scene goes bananas and has lots of errors, just like this:
   
   
normal scenes are just fine:
   

Then, if I add "Color Mask"
   
the errors are fixed, yet, dozens of components are lost
   
   

Is it the problem of my configuration? Or if someone can fix it?
Or or can someone teach me how to fix the problem?Wink