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Time and Eternity [BLES01848] - Printable Version

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+----- Thread: Time and Eternity [BLES01848] (/showthread.php?tid=177574)



Time and Eternity [BLES01848] - BlackDaemon - 02-03-2017

Tested on Jan 23 master build v0.0.1-60bd2fb. Stuck on loading screen. Broken on recent master build.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Time and Eternity [BLES01848] - Zardas - 07-23-2017

0.0.3-5405-c84bd052

Tries to install the game in /dev_hdd1/game, then when it's done, complains about not finding it in /dev_hdd0/game. Confused Manually copying the installed data (BLES01848INSTALLDATA) to the correct location works. This needs to be done before the emulator is closed, otherwise the data will be deleted. If your virus scanner is still examining the newly installed files at this point, locking the files, closing the emulator will crash it with fatal error "Unhandled exception of type 'class std::runtime_error': Unknown Win32 error: 32."

With this workaround, the game loads up and goes ingame. Vulkan has some issues with 2D shadows and some sprites have thin black lines. OpenGL is fine.

Unfortunately, it crashes with a black screen when loading the second scene.

                       


RE: Time and Eternity [BLES01848] - Zardas - 07-27-2017

0.0.3-5492-7f88172d

Not crashing any more. A few minor graphics glitches remain:
  • Slowdowns in some areas
  • 1 pixel borders around some sprites even on OpenGL
  • Grass sometimes pops in/out depending on camera angle
The game is otherwise seems to be running fine. Installation is still bugged.

                       


RE: Time and Eternity [BLES01848] - Annie - 07-28-2017

According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version?


RE: Time and Eternity [BLES01848] - Zardas - 07-28-2017

(07-28-2017, 04:05 PM)Annie Wrote: According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version?

It did not occur in that exact version, but it happens again in today's builds. Guess this one should stay at ingame until a dev figures out what's going on.