EmuNewz Network
Dragon Ball Z: Burst Limit [BLJS10020] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: Dragon Ball Z: Burst Limit [BLJS10020] (/showthread.php?tid=176935)



Dragon Ball Z: Burst Limit [BLJS10020] - Rain_Kikyou - 01-24-2017

build:rpcs3-ReleaseLLVM-75fe95ee
PPU-Interpreter(fast)
SPU-Recompiler(ASMJIT)
LLE (In the new build may not be the same)
atxdec.sprx.elf
atxdecmod.sprx.elf
l10n.sprx.elf
pamf.sprx.elf
sail.sprx.elf
sre.sprx.elf
render:DX12
audio: XAudio2

This build is half a year ago, only the use of dx12 graphics is no problem. now the new build in the openGL and vullkan graphics fix, but I do not know whether the complete fix to achieve the same emulation with dx12

This game is a normal customs clearance, but because of the dx12 problem FPS will increase with the playing time gradually decreased in the latest version of the build I do not know whether it has been fixed.The new build fps much lower than the old build, It's also unclear whether the llvm compiler will work properly in the latest build,In this old build there is no llvm compiler

I uploaded this game version of savadata, if interested, then you can try, I personally think that the other version of the game should also be the extent of this emulation

In short, you can achieve the following video experience or better



RE: Dragon Ball Z: Burst Limit [BLJS10020] - ssshadow - 01-24-2017

Just making sure, does it work in the current builds with OpenGL but slower?


RE: Dragon Ball Z: Burst Limit [BLJS10020] - Rain_Kikyou - 01-24-2017

(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower?

Three rendering fps is the same, fps difference exists only in the old and new build


RE: Dragon Ball Z: Burst Limit [BLJS10020] - ulquara12 - 05-02-2017

(01-24-2017, 05:55 AM)Rain_Kikyou Wrote:
(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower?

Three rendering fps is the same, fps difference exists only in the old and new build

How can I download the game?


RE: Dragon Ball Z: Burst Limit [BLJS10020] - DarkWolf - 05-03-2017

(05-02-2017, 03:01 PM)ulquara12 Wrote:
(01-24-2017, 05:55 AM)Rain_Kikyou Wrote:
(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower?

Three rendering fps is the same, fps difference exists only in the old and new build

How can I download the game?

You dont, you buy the game and rip from the disc using software.