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Silent Hill: Homecoming [BLES00460] - Printable Version

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+----- Thread: Silent Hill: Homecoming [BLES00460] (/showthread.php?tid=176205)



Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-11-2016

[b167b708]-Allow UE3 games to startup

*Screenshots from Rpcs3
[Image: t2798845_2.jpg] [Image: t2798851_3.jpg] [Image: t2798852_4.jpg]

Quote:.E PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF
·E PPU: [0x0039bc08] 0x0039bc08: Error: MFFS
·E LLVM: Linkage failed for __stswi
·E LLVM: Symbol requested __chkstk -> 0x00007ffc68719a00
·E LLVM: Linkage failed for __lswi

·F {PPU[0x70000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function
(in file C:\rpcs3\Utilities\JIT.cpp:86)]

Log: https://gist.github.com/SakataGintokiYT/99d4ae3b550bb6fb8da611b72700ed85

======================================================

Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'

*PPU Decoder:
-Interpreter (fast)

*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre

======================================================




RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-13-2016

DX12...


RE: Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-13-2016

@Rain_KiKyou
Get back to Windows 10 10586.164 (1511 ).... xd
-------------------------------------------------------------------------------------------
the same problem --> https://github.com/RPCS3/rpcs3/issues/2230


RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-14-2016

[quote='Yagami Light9' pid='238328' dateline='1481609136']
@Rain_KiKyou
Get back to Windows 10 10586.164 (1511 ).... xd
-------------------------------------------------------------------------------------------
the same problem --> https://github.com/RPCS3/rpcs3/issues/2230

I can work DX12-naruto....thank


RE: Silent Hill: Homecoming [BLES00460] - notq - 03-09-2017

rpcs3-v0.0.1-2017-03-08-e7cd3a25

Got the first save under OpenGL, ingame work nice but with "Pixelization" effect of OpenGL. Trying load that save with different render and get this after loading

under Vulkan

F {rsx::thread} class std::runtime_error thrown: vertex buffer not found (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:104)

Under Directx

F {rsx::thread} class std::range_error thrown: bad conversion