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Daytona USA [NPEB00630] - Printable Version

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+----- Thread: Daytona USA [NPEB00630] (/showthread.php?tid=175300)



Daytona USA [NPEB00630] - xAgentG - 09-24-2016

Good Day,
I didnĀ“t find a thread for this game so i thought would create on.


Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

In my opinion, the game fully playable despite the graphical issues e.g. flickering textures. I was able to successfully finish a game.


Tested with build: 623ddd96/appveyor

Tested in: OpenGL


Settings:
- PPU - Interpreter (fast)
- SPU - Interpreter (fast)
- OpenGL
- 1920x1080
- XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail


Daytona USA [NPEB00630] - Sakimotor - 06-04-2017

Renderer : Vulkan

LLVM + ASMJIT works the better

Game FPS are between 30 and 50 ingame

Textures are broken


RE: Daytona USA [NPEB00630] - Annie - 06-05-2017

Moving to Ingame, a racing game doesn't seem very Playable like that

Actually it's a duplicated thread. Please don't create duplicated threads.
Merging.


RE: Daytona USA [NPEB00630] - reznoire - 07-11-2017

RPCS3 v0.0.2-8-59e3efb



Most graphical issues go away with ppu fast interpreter

MEM: Access violation when res set to 1080p even though it's supported, 720p is fine


RE: Daytona USA [NPEB00630] - Sakimotor - 08-18-2017

Using LLVM + ASMJIT and Vulkan, graphics are still glitchy but the game goes at a full 60 FPS [Image: aryjxkE.jpg]