EmuNewz Network
Booting VSH in Jpcsp - Printable Version

+- EmuNewz Network (http://www.emunewz.net/forum)
+-- Forum: PSP Emulation (/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (/forumdisplay.php?fid=51)
+---- Forum: svn trunk discussion (/forumdisplay.php?fid=56)
+---- Thread: Booting VSH in Jpcsp (/showthread.php?tid=175293)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12


RE: Booting VSH in Jpcsp - onelight - 02-21-2017 03:56 PM

UMD VIDEO test2




http://www.mediafire.com/file/024xfcdd1lii3su/umdbuffer-2.zip


RE: Booting VSH in Jpcsp - aakh1361 - 02-21-2017 06:12 PM

hi
I Add Files in First Post topic and Add "--VSH" to Bat file
but after start Show Me ErrorConfused
are where problem ? Huh


RE: Booting VSH in Jpcsp - gid15 - 02-23-2017 11:00 AM

(02-21-2017 06:12 PM)aakh1361 Wrote:  hi
I Add Files in First Post topic and Add "--VSH" to Bat file
but after start Show Me ErrorConfused
are where problem ? Huh
After starting Jpcsp (with the "--vsh" option in the bat file), you just need to press the "Run" button. No need to load any further file.
As mentionned in the first post, take the files from a PSARDUMP on your PSP, they are decrypted. Do not take the files from the flash0 on your PSP, they are still encrypted.


RE: Booting VSH in Jpcsp - DragonNeos - 02-24-2017 12:15 AM

It would be nice if PSARDUMP would work with version 6.61 (only extracts the files, doesn't decrypt them) even though there aren't a lot of differences in comparison to version 6.60 as shown in uOFW.


RE: Booting VSH in Jpcsp - onelight - 03-23-2017 02:40 PM

can't run any games!
Code:
Running Jpcsp 64bit...
java.lang.ArrayIndexOutOfBoundsException: -1
        at jpcsp.HLE.modules.SysMemUserForUser.maxFreeMemSize(SysMemUserForUser.java:325)
        at jpcsp.HLE.modules.SysMemUserForUser.malloc(SysMemUserForUser.java:265)
        at jpcsp.HLE.kernel.types.SceKernelThreadInfo.<init>(SceKernelThreadInfo.java:272)
        at jpcsp.HLE.modules.ThreadManForUser.hleKernelCreateThread(ThreadManForUser.java:2​149)
        at jpcsp.HLE.modules.ModuleMgrForUser.hleKernelStartModule(ModuleMgrForUser.java:56​2)
        at jpcsp.HLE.modules.ModuleMgrForUser.sceKernelStartModule(ModuleMgrForUser.java:70​2)
        at jpcsp.HLE.modules.ModuleMgrForKernel.sceKernelStartModule_660(ModuleMgrForKernel​.java:115)
        at _S1_2_80089F8.s(_S1_2_80089F8.java:4)
        at _S1_2_8004D70.s(_S1_2_8004D70.java:116)
        at _S1_2_800468C.s(_S1_2_800468C.java:236)
        at _S1_2_8003E1C.s(_S1_2_8003E1C.java:72)
        at _S1_2_8A00EB0.s(_S1_2_8A00EB0.java:192)
        at _S1_2_890B1A8.s(_S1_2_890B1A8.java:76)
        at _S1_2_890B21C.s(_S1_2_890B21C.java:20)
        at _S1_2_8978240.s(_S1_2_8978240.java:64)
        at _S1_2_8978168.s(_S1_2_8978168.java:112)
        at _S1_2_8977F7C.s(_S1_2_8977F7C.java:60)
        at _S1_2_8804114.s(_S1_2_8804114.java:240)
        at _S1_2_8804114.exec(_S1_2_8804114.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java​:705)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:766)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)



RE: Booting VSH in Jpcsp - gid15 - 03-24-2017 10:11 AM

(03-23-2017 02:40 PM)onelight Wrote:  can't run any games!
[code]Running Jpcsp 64bit...
java.lang.ArrayIndexOutOfBoundsException: -1
at jpcsp.HLE.modules.SysMemUserForUser.maxFreeMemSize(SysMemUserForUser.java:325)
at jpcsp.HLE.modules.SysMemUserForUser.malloc(SysMemUserForUser.java:265)
at jpcsp.HLE.kernel.types.SceKernelThreadInfo.<init>(SceKernelThreadInfo.java:272)
at jpcsp.HLE.modules.ThreadManForUser.hleKernelCreateThread(ThreadManForUser.java:2​149)
at jpcsp.HLE.modules.ModuleMgrForUser.hleKernelStartModule(ModuleMgrForUser.java:56​2)
at jpcsp.HLE.modules.ModuleMgrForUser.sceKernelStartModule(ModuleMgrForUser.java:70​2)
at jpcsp.HLE.modules.ModuleMgrForKernel.sceKernelStartModule_660(ModuleMgrForKernel​.java:115)
Could you please post a complete INFO log file? It seems that there is an issue before that exception as the game is trying to allocate memory with an incorrect partitionId. The best would be to enable the DEBUG log level just before (2-3 seconds) the exception is being displayed.

Thank you!

EDIT: the exception should be fixed in ed61cef, but I still would like to see the log file to follow-up on this behavior.


RE: Booting VSH in Jpcsp - onelight - 03-25-2017 12:42 PM

(03-24-2017 10:11 AM)gid15 Wrote:  
(03-23-2017 02:40 PM)onelight Wrote:  can't run any games!
[code]Running Jpcsp 64bit...
java.lang.ArrayIndexOutOfBoundsException: -1
at jpcsp.HLE.modules.SysMemUserForUser.maxFreeMemSize(SysMemUserForUser.java:325)
at jpcsp.HLE.modules.SysMemUserForUser.malloc(SysMemUserForUser.java:265)
at jpcsp.HLE.kernel.types.SceKernelThreadInfo.<init>(SceKernelThreadInfo.java:272)
at jpcsp.HLE.modules.ThreadManForUser.hleKernelCreateThread(ThreadManForUser.java:2​149)
at jpcsp.HLE.modules.ModuleMgrForUser.hleKernelStartModule(ModuleMgrForUser.java:56​2)
at jpcsp.HLE.modules.ModuleMgrForUser.sceKernelStartModule(ModuleMgrForUser.java:70​2)
at jpcsp.HLE.modules.ModuleMgrForKernel.sceKernelStartModule_660(ModuleMgrForKernel​.java:115)
Could you please post a complete INFO log file? It seems that there is an issue before that exception as the game is trying to allocate memory with an incorrect partitionId. The best would be to enable the DEBUG log level just before (2-3 seconds) the exception is being displayed.

Thank you!

EDIT: the exception should be fixed in ed61cef, but I still would like to see the log file to follow-up on this behavior.
[attachment=26988]

I will try ed61cef later


RE: Booting VSH in Jpcsp - gid15 - 03-26-2017 11:26 AM

Code:
20:37:34 DEBUG hle.ModuleMgrForKernel - user_main_19 - sceKernelLoadModuleToBlock path=0x0800A61C('flash0:/kd/libatrac3plus.prx'), blockId=0x34, unknown1=0x09FFF5E0, unknown2=0x0, optionAddr=0x00000000
...
20:37:35  INFO   loader - idle1_8 - Found ModuleInfo at 0x09C8295C, name:'sceATRAC3plus_Library', version: 0105, attr: 0x00000006, gp: 0x09C8AC80
The issue is that you have a PSP original file under flash0/kd/libatrac3plus.prx and Jpcsp is now trying to load it instead of using the HLE implementation...
Just try to delete flash0/kd/libatrac3plus.prx.


RE: Booting VSH in Jpcsp - onelight - 03-27-2017 12:51 PM

Test with r0f72f42, using flash0 files but not Booting VSH.

except libatrac3plus.prx, I also delete sc_sascore.prx, if sc_sascore.prx was load it will loss some sound.

jpcsp using the native dialogs for save-load system but most of save was broken except the one which create by native dialogs
[attachment=27082]
GVG NEXT PLUS can't save game or load save.
[attachment=27080]
native dialogs for input system working as well (but I didn't need/like this one)
[attachment=27081]

crash when try Ad-Hoc Multiplayer
[attachment=27083]

Edit: blank screen when op is playing.

LOG [attachment=27085]

AKB-GD crash
[attachment=27087]
[attachment=27086]

if you keep native dialogs for a few time, JPCSP might be freeze
[attachment=27089]
after delete libatrac3plus.prx and sc_sascore.prx, 魔法少女リリカルなのはA's PORTABLE -THE GEARS OF DESTINY- still missing sound effect
can join Adhoc lobby.
[attachment=27091]
[attachment=27092]


RE: Booting VSH in Jpcsp - gid15 - 03-30-2017 07:14 AM

Just to avoid confusion: the currently only supported PSP prx files are those described in the first post of this thread. The other prx files are still partially/completely untested from my side and definitively need more work so that they are working.
I just wanted to avoid disappointment from your side when trying all prx files. But test reports are always welcome Smile