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God of War III [BCES00510] - Printable Version

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+----- Thread: God of War III [BCES00510] (/showthread.php?tid=174559)

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RE: God of War III [BCES00510] - Kilowog01 - 10-13-2016

(10-13-2016, 10:23 PM)ps0ne Wrote: here are the modules https://www.youtube.com/watch?v=scCG8oT1JO0
and followed by
funny scam https://www.youtube.com/watch?v=EZ5ud-BKUtc
Well...i got nothing here, just the black screen.

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: OpenAL
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libjpgdec.prx
- libl10n.prx
- libmp3dec.prx
- libpngdec.prx
- libsail.prx
- libsail_avi.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)


RE: God of War III [BCES00510] - ssshadow - 10-14-2016

(10-13-2016, 10:38 PM)Kilowog01 Wrote:
(10-13-2016, 10:23 PM)ps0ne Wrote: here are the modules https://www.youtube.com/watch?v=scCG8oT1JO0
and followed by
funny scam https://www.youtube.com/watch?v=EZ5ud-BKUtc
Well...i got nothing here, just the black screen.

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: OpenAL
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libjpgdec.prx
- libl10n.prx
- libmp3dec.prx
- libpngdec.prx
- libsail.prx
- libsail_avi.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

The guy that made the video says in the comments that it's not working anymore. So you would need some old version to run it. Hard core mode: find out exactly which commit that broke the game and file a bug report :p


RE: God of War III [BCES00510] - Kilowog01 - 10-14-2016

(10-14-2016, 10:28 AM)ssshadow Wrote:
(10-13-2016, 10:38 PM)Kilowog01 Wrote:
(10-13-2016, 10:23 PM)ps0ne Wrote: here are the modules https://www.youtube.com/watch?v=scCG8oT1JO0
and followed by
funny scam https://www.youtube.com/watch?v=EZ5ud-BKUtc
Well...i got nothing here, just the black screen.

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: OpenAL
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libjpgdec.prx
- libl10n.prx
- libmp3dec.prx
- libpngdec.prx
- libsail.prx
- libsail_avi.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

The guy that made the video says in the comments that it's not working anymore. So you would need some old version to run it. Hard core mode: find out exactly which commit that broke the game and file a bug report :p
I decided to install the build and test, after all we had no .log...

At least is not fake. I don't know how to verify what broke the game, if someone wants to download this old build and try, here is the link:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.1650


RE: God of War III [BCES00510] - ssshadow - 10-14-2016

(10-14-2016, 05:49 PM)Kilowog01 Wrote: At least is not fake. I don't know how to verify what broke the game

You perform a so called binary search.

You know that it worked with that 8 months old build, but that it doesn't work with the current one. So you try one that is 4 months old. If it doesn't work you try a 6 months old build, if it does work you try a 2 months old build. And so on. Continue until you find the exact build that broke the game. As you halve the number of possibilities in each step you are guaranteed to find the bad version after just a few tries.

There are proper ways to do this with git but really you can just start downloading from https://ci.appveyor.com/project/rpcs3/rpcs3/history

Have fun Wink


RE: God of War III [BCES00510] - Kilowog01 - 10-21-2016

(10-14-2016, 08:49 PM)ssshadow Wrote:
(10-14-2016, 05:49 PM)Kilowog01 Wrote: At least is not fake. I don't know how to verify what broke the game

You perform a so called binary search.

You know that it worked with that 8 months old build, but that it doesn't work with the current one. So you try one that is 4 months old. If it doesn't work you try a 6 months old build, if it does work you try a 2 months old build. And so on. Continue until you find the exact build that broke the game. As you halve the number of possibilities in each step you are guaranteed to find the bad version after just a few tries.

There are proper ways to do this with git but really you can just start downloading from https://ci.appveyor.com/project/rpcs3/rpcs3/history

Have fun Wink
rpcs3-ReleaseLLVM-51462226.zip - IT WORKS! (v1.0.1650)(8 months ago)
rpcs3-ReleaseLLVM-62ba04e4.zip - IT WORKS! (v1.0.1651)(8 months ago)
rpcs3-ReleaseLLVM-b0a2f9f6.zip - IT WORKS! (v1.0.1655)(8 months ago)
rpcs3-ReleaseLLVM-dfe230d9.zip - IT WORKS! (v1.0.1657)(8 months ago)
rpcs3-ReleaseLLVM-31345673.zip - IT WORKS! (v1.0.1658)(8 months ago)
rpcs3-ReleaseLLVM-5911b3c1.zip - IT WORKS! (v1.0.1659)(8 months ago)
rpcs3-ReleaseLLVM-dc0366a3.zip - FAIL! (v1.0.1660)(8 months ago)
rpcs3-ReleaseLLVM-a196ee19.zip - FAIL! (v1.0.1667)(8 months ago)
rpcs3-ReleaseLLVM-a143ca86.zip - FAIL! (v1.0.1670)(8 months ago)
rpcs3-ReleaseLLVM-5b3dce56.zip - FAIL! (v1.0.1680)(8 months ago)
rpcs3-ReleaseLLVM-7b8baee2.zip - FAIL! (v1.0.1738)(7 months ago)
rpcs3-ReleaseLLVM-ef54c6f4.zip - FAIL! (v1.0.2148)(6 months ago)

Now what? Should we call batman?
I have to figure out which line exactly caused the problem or some programmer can find out easily just knowing the version of the build?


RE: God of War III [BCES00510] - Nezarn - 10-21-2016

Well we could try reverting stuff and test which line causes issue

Try this build: https://www.dropbox.com/s/4vkmeabniz2m377/rpcs3.zip?dl=0


RE: God of War III [BCES00510] - ssshadow - 10-21-2016

Assuming the build Nezarn posted reverted exactly the bad pull request, and the game now works (or crashes differently?) then it would be time to file a bug report on github. Put the word regression in the title, and attach the log from the last working version, and the first broken version.


RE: God of War III [BCES00510] - Nezarn - 10-21-2016

Well i only semi reverted it, thats why i asked for someone to test. (because the shader part of that PR is already altered)

edit: also forgot to comment out 2 lines, so try this too: https://www.dropbox.com/s/p8qshmskzsn5p82/rpcs3_2.zip?dl=0

edit2: Im gonna test After Burner Climax, since that PR was based on that game by the looks of it....


RE: God of War III [BCES00510] - Kilowog01 - 10-21-2016

(10-21-2016, 10:39 AM)Nezarn Wrote: Well we could try reverting stuff and test which line causes issue

Try this build: https://www.dropbox.com/s/4vkmeabniz2m377/rpcs3.zip?dl=0
(10-21-2016, 01:48 PM)Nezarn Wrote: Well i only semi reverted it, thats why i asked for someone to test. (because the shader part of that PR is already altered)

edit: also forgot to comment out 2 lines, so try this too: https://www.dropbox.com/s/p8qshmskzsn5p82/rpcs3_2.zip?dl=0

edit2: Im gonna test After Burner Climax, since that PR was based on that game by the looks of it....



I did not understand exactly where I should put this exe. I tried both in the last build of rpcs3 as the last build that GOW3 presented results. I got black screen on both.


RE: God of War III [BCES00510] - Nezarn - 10-21-2016

Just overwrite your rpcs3.exe.