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Ridge Racer Unbounded [NPEB01086] - Printable Version

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+----- Thread: Ridge Racer Unbounded [NPEB01086] (/showthread.php?tid=173940)



Ridge Racer Unbounded [NPEB01086] - BlackDaemon - 01-10-2016

Tested on recent master build. Freezes after first intro. Requires libSre and SpursJq LLE'd.


RE: Ridge Racer Unbounded [NPEB01086] - MarioSonic2987 - 01-23-2017

Currently, it doesn't do anything. Move this thread to Nothing.


RE: Ridge Racer Unbounded [NPEB01086] - ssshadow - 01-23-2017

One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur.

However in this case I am 99 % certain that the game still works and that the file /dev_hdd0/game/NPEB01086/USRDIR/00__ridge_racer__.sdat is encrypted. Please try to decrypt it with this tool by placing npdtool.exe next to the .sdat file and in a terminal/cmd window running "npdtool.exe ds 00__ridge_racer__.sdat newfile.sdat" and then hide 00__ridge_racer__.sdat somewhere and rename newfile.sdat to 00__ridge_racer__.sdat.


RE: Ridge Racer Unbounded [NPEB01086] - MarioSonic2987 - 01-23-2017

(01-23-2017, 07:38 PM)ssshadow Wrote: One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur.

However in this case I am 99 % certain that the game still works and that the file /dev_hdd0/game/NPEB01086/USRDIR/00__ridge_racer__.sdat is encrypted. Please try to decrypt it with this tool by placing npdtool.exe next to the .sdat file and in a terminal/cmd window running "npdtool.exe ds 00__ridge_racer__.sdat newfile.sdat" and then hide 00__ridge_racer__.sdat somewhere and rename newfile.sdat to 00__ridge_racer__.sdat.

Outputs in Bandai/Namco Games logo:
Code:
·F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f000000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1021)