EmuNewz Network
Skullgirls trial [NPUB30645] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196)
+----- Thread: Skullgirls trial [NPUB30645] (/showthread.php?tid=173726)



Skullgirls trial [NPUB30645] - Ekaseo - 12-16-2015

This game goes into the main menu, and everything looks allright (graphicaly), but then when you reach ingame, everything is a garbled/distorted blue texture. someone test it yourself, i dont have anymore time. I used Opengl, dont know about dx12

Interpreter2+spu2
1280x720 res
write color buffers

LLE libs
CellFiber
CellSail
CellSpurs
CellSre


RE: Skullgirls trial [NPUB30645] - BlackDaemon - 01-11-2016

Yep, goes ingame with broken graphics on recent master build. Requires libSre LLE'd.
Code:
E {rsx::thread} Unimplemented SCB instruction: PK16