Skullgirls trial [NPUB30645] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Skullgirls trial [NPUB30645] (/showthread.php?tid=173726) |
Skullgirls trial [NPUB30645] - Ekaseo - 12-16-2015 This game goes into the main menu, and everything looks allright (graphicaly), but then when you reach ingame, everything is a garbled/distorted blue texture. someone test it yourself, i dont have anymore time. I used Opengl, dont know about dx12 Interpreter2+spu2 1280x720 res write color buffers LLE libs CellFiber CellSail CellSpurs CellSre RE: Skullgirls trial [NPUB30645] - BlackDaemon - 01-11-2016 Yep, goes ingame with broken graphics on recent master build. Requires libSre LLE'd. Code: E {rsx::thread} Unimplemented SCB instruction: PK16 |