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JPCSP crashes in Fate/Extra during noble phantasm - Printable Version

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+---- Thread: JPCSP crashes in Fate/Extra during noble phantasm (/showthread.php?tid=17371)



JPCSP crashes in Fate/Extra during noble phantasm - fatfree - 12-11-2011

Hello,

I'm not sure if this is the right section to ask this, but I'll ask anyway.

I've gotten to the second elimination round fight in Fate/Extra and the game plays normally. By normally I mean about 15-20 FPS on my god-forsaken laptop, but with my patience, it's playable.

The problem is that whenever the the enemy servant uses his noble phantasm Holy Bow of Supplication, the game, along with the software and my graphics card crashes (It didn't crash when the first servant used noble phantasm, also with elaborated animation). It gets about to the halfway of the animation and then the JPCSP screen freezes, the whole screen goes black and starts again reporting the the graphics card crashed and recovered. Afterwards JPCSP doesn't respond and needs to be closed.

System specs:

AMD Turion X2 Dual-Core Mobile RM-75 2,20 GHz
ATI Mobility Radeon HD 4530
RAM 4,0 GB
System 32-bit Windows Vista

The configs I have on video on JPCSP:

Enable saving GE screen to textures instead of memory
Enable decodingof indexed textures (using CLUT) in shader
Enable dynamic shadeer generation.

In memory:

Ignore invalid memory access.
I've updated the drivers for the graphics card and java is also up to date.
I've tried disabling CATALYST A.I, but it doesn't help.

I suspect that my old hardware along with ATI graphics engine may be at fault here, but I hope that I can get around that somehow and progress with the game.


RE: JPCSP crashes in Fate/Extra during noble phantasm - andutrache - 12-11-2011

i passed that fight with no problems so its your graphics card, most likely.


RE: JPCSP crashes in Fate/Extra during noble phantasm - fatfree - 12-12-2011

Ok, I got. The game doesn't crash (but is very slow) when I used the following video settings:

Only GE graphics
Use vertex cache
Use shaders
Disable UBO
Enable saiving GE screen to textures instead of memory
Enable dynamic shader generation

In media settings I have:

Use media engine
Decode audio files with SonicStage

I also disabled CATALYST A.I

I'll just leave this thread hanging here, in case it helps someone. Mods may delete this if they want.