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Shoot Many Robots [NPUB30600] - Printable Version

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+----- Thread: Shoot Many Robots [NPUB30600] (/showthread.php?tid=169135)



Shoot Many Robots [NPUB30600] - notq - 06-04-2015

It stops with "resume" button. Pushing many times on it with no result.


RE: Shoot Many Robots [NPUB30600] - BlackDaemon - 01-11-2016

Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd.
Code:
E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(80,9-79): warning X3206: 'SampleLevel': implicit truncation of vector type
D:\rpcs3\FragmentProgram.hlsl(81,9-89): warning X3206: 'SampleLevel': implicit truncation of vector type



RE: Shoot Many Robots [NPUB30600] - tambre - 01-11-2016

(01-11-2016, 08:20 AM)BlackDaemon Wrote: Tested on recent master build. Still shows same intro. "LoadProgram exception bypass" hack used. Requires libSre LLE'd.
Code:
E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(80,9-79): warning X3206: 'SampleLevel': implicit truncation of vector type
D:\rpcs3\FragmentProgram.hlsl(81,9-89): warning X3206: 'SampleLevel': implicit truncation of vector type

SampleLevel shader command is used by the very recently implemented texture lod command. You should probably open an issue for that, to let vlj know about that.


RE: Shoot Many Robots [NPUB30600] - nash67 - 09-11-2017

RPCS3 v0.0.3-3-f0358f8
using opengl black screen with music and soundfx