EmuNewz Network
How to check stack value in JPCSPTrace ? - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56)
+---- Thread: How to check stack value in JPCSPTrace ? (/showthread.php?tid=168068)

Pages: 1 2


RE: How to check stack value in JPCSPTrace ? - gid15 - 10-30-2015

(10-29-2015, 09:58 PM)sum2012 Wrote: It cannot log "The Red Star" 's game
OK, from your log.txt, it seems to fail on
Code:
if (sceKernelInitKeyConfig() != PSP_INIT_KEYCONFIG_GAME) {
    return 1;
}
I will add additional logging information to check the value returned by sceKernelInitKeyConfig().

Could you also please create a separate thread for "The Red Star" game as this is a different story Wink


RE: How to check stack value in JPCSPTrace ? - sum2012 - 10-30-2015

OK,but you also need fix the game Wink
(10-30-2015, 01:59 PM)gid15 Wrote:
(10-29-2015, 09:58 PM)sum2012 Wrote: It cannot log "The Red Star" 's game
OK, from your log.txt, it seems to fail on
Code:
if (sceKernelInitKeyConfig() != PSP_INIT_KEYCONFIG_GAME) {
    return 1;
}
I will add additional logging information to check the value returned by sceKernelInitKeyConfig().

Could you also please create a separate thread for "The Red Star" game as this is a different story Wink



RE: How to check stack value in JPCSPTrace ? - gid15 - 10-30-2015

(10-30-2015, 01:59 PM)gid15 Wrote:
(10-29-2015, 09:58 PM)sum2012 Wrote: It cannot log "The Red Star" 's game
OK, from your log.txt, it seems to fail on
Code:
if (sceKernelInitKeyConfig() != PSP_INIT_KEYCONFIG_GAME) {
    return 1;
}
I will add additional logging information to check the value returned by sceKernelInitKeyConfig().
OK, the log message has now been added in b735ab6. Could you update the log.txt created by JpcspTrace? It should display one more line.


RE: How to check stack value in JPCSPTrace ? - sum2012 - 10-31-2015

Yes,Now it add this line
sceKernelInitKeyConfig returned 0x100

(10-30-2015, 09:13 PM)gid15 Wrote:
(10-30-2015, 01:59 PM)gid15 Wrote:
(10-29-2015, 09:58 PM)sum2012 Wrote: It cannot log "The Red Star" 's game
OK, from your log.txt, it seems to fail on
Code:
if (sceKernelInitKeyConfig() != PSP_INIT_KEYCONFIG_GAME) {
    return 1;
}
I will add additional logging information to check the value returned by sceKernelInitKeyConfig().
OK, the log message has now been added in b735ab6. Could you update the log.txt created by JpcspTrace? It should display one more line.



RE: How to check stack value in JPCSPTrace ? - gid15 - 11-01-2015

(10-31-2015, 11:44 AM)sum2012 Wrote: Yes,Now it add this line
sceKernelInitKeyConfig returned 0x100
Where have you defined the use of the JpcspTrace plugin? Is it correctly added and enabled in seplugins/game.txt on your PSP? The value 0x100 shows it has been added in seplugins/vsh.txt if I understand correctly.


RE: How to check stack value in JPCSPTrace ? - sum2012 - 11-01-2015

yes,I added seplugins/game.txt and seplugins/vsh.txt too.
Now fixed,thanks
(11-01-2015, 01:17 PM)gid15 Wrote:
(10-31-2015, 11:44 AM)sum2012 Wrote: Yes,Now it add this line
sceKernelInitKeyConfig returned 0x100
Where have you defined the use of the JpcspTrace plugin? Is it correctly added and enabled in seplugins/game.txt on your PSP? The value 0x100 shows it has been added in seplugins/vsh.txt if I understand correctly.