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Pure [BLES00327] - Printable Version

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+----- Thread: Pure [BLES00327] (/showthread.php?tid=164133)



Pure [BLES00327] - BlackDaemon - 09-10-2014

Crashes after playing first video intro. Probably, due to this:
Code:
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_ARRAY_ELEMENT16(0xa0006, 0xa000b, 0x90008, 0x60004, 0x80007, 0x50004, 0xb000a, 0x40009, 0x70005, 0x70006, 0x8000b, 0x50009, 0x70005, 0x90009, 0xb0007)



RE: Pure [BLES00327] - BlackDaemon - 01-15-2016

Tested on recent master build. Shows "press start" screen, FMOD thread crashes on loading screen after saving profile. Requires libSre LLE'd.

Code:
{SPU[0xab] Thread (FMOD mixer)[0x28568]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1382, in function SPUThread::stop_and_signal)



RE: Pure [BLES00327] - chummy - 04-08-2017

After press start button game keep infinite loading, no crashes.

Build RPCS3 v0.0.2-3-ac79654

Code:
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x0)
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys: cellGcmSetFlipMode(mode=0)



RE: Pure [BLES00327] - Annie - 04-13-2017

May be a good one to test with Nekotekina's latest PR with liblv2 option enabled and automatic library load disabled


RE: Pure [BLES00327] - chummy - 04-16-2017

Error during game launch with liblv2 only.

RPCS3 v0.0.2-3-f0f8f50 Alpha
Code:
F {PPU[0x1000001] Thread (FS AIO Thread) [0x0105d63c]} MEM: Access violation reading location 0xffff8fd4



RE: Pure [BLES00327] - dannyloic33 - 04-21-2017

it goes in game now

4fps and the graphics are broken
RPCS3 v0.0.2-5137-3e8d7b86 - auto libaries - vulkan-- interpreter


RE: Pure [BLES00327] - ZEROx - 04-21-2017

Confirm, game works with OGL and Vulkan, also it works with LLVM


RE: Pure [BLES00327] - blastprocessing - 07-23-2017

Just a quick test of how this game looks like in-game