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Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - Printable Version

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+----- Thread: Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 (/showthread.php?tid=164082)



Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - sum2012 - 09-03-2014

r3605
after show logo,raise
Code:
java.lang.OutOfMemoryError: Java heap space
    at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadModule(ModuleMgrForUser.java:243)
    at jpcsp.HLE.modules150.ModuleMgrForUser.sceKernelLoadModuleByID(ModuleMgrForUser.java:346)



RE: Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - gid15 - 09-05-2014

Code:
07:34:10 DEBUG hle.ModuleMgrForUser - FileAccess thread - sceKernelLoadModuleByID name='disc0:/PSP_GAME/USRDIR/psp_ben10.bin'
07:34:11 ERROR  runtime - FileAccess thread - Catched Throwable in RuntimeThread:
java.lang.OutOfMemoryError: Java heap space
    at jpcsp.HLE.modules150.ModuleMgrForUser.hleKernelLoadModule(ModuleMgrForUser.java:243)
    at jpcsp.HLE.modules150.ModuleMgrForUser.sceKernelLoadModuleByID(ModuleMgrForUser.java:346)
I've tried to fix this situation (reading a module from a large file) in r3607. Could you test it?


RE: Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - sum2012 - 09-05-2014

r3607
Can move to Intro section

The game hang in
   
with loop sound

Code:
06:18:09  WARN       me - FMOD stream thread - Could not reset audio play position to 0



RE: Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - sum2012 - 09-21-2014

r3632
hang with
atrac3plus - FMOD stream thread - Invalid start bit
in
   


RE: Ben 10 - Alien Force - Vilgax Attacks -USA -ULUS10488 - sum2012 - 09-23-2014

r3637
The hang fixed.
Can move to playable