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New jpcsp software renderer plugin revision fb56716 - Printable Version

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+---- Thread: New jpcsp software renderer plugin revision fb56716 (/showthread.php?tid=162026)



New jpcsp software renderer plugin revision fb56716 - Live Downloads - 05-09-2014

The revision fb56716 of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-noSSE.zip
windows-x86-32-SSE2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE2.zip
windows-x86-32-SSE3: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE3.zip
windows-x86-32-SSE41: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE41.zip
windows-x86-32-AVX: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-AVX2.zip
windows-x86-32-AVX2: windows-x86-64-noSSE: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-noSSE.zip
windows-x86-64-SSE2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE2.zip
windows-x86-64-SSE3: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE3.zip
windows-x86-64-SSE41: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE41.zip
windows-x86-64-AVX: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-AVX.zip
windows-x86-64-AVX2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-AVX2.zip

Code:
Only SSE4.1 and AVX2 are accepted for jitasm code. It\'s a massive headache to write optimal assembly code for each SSE versions.
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.


RE: New jpcsp software renderer plugin revision fb56716 - DragonNeos - 05-11-2014

(05-09-2014, 04:33 PM)Live Downloads Wrote: The revision fb56716 of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-noSSE.zip
windows-x86-32-SSE2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE2.zip
windows-x86-32-SSE3: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE3.zip
windows-x86-32-SSE41: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-SSE41.zip
windows-x86-32-AVX: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-32-AVX2.zip
windows-x86-32-AVX2: windows-x86-64-noSSE: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-noSSE.zip
windows-x86-64-SSE2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE2.zip
windows-x86-64-SSE3: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE3.zip
windows-x86-64-SSE41: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-SSE41.zip
windows-x86-64-AVX: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-AVX.zip
windows-x86-64-AVX2: http://files.emunewz.net/builds/jpcsp_softrender/2014/05/09/jpcsp_softrender-fb56716-windows-x86-64-AVX2.zip

Code:
Only SSE4.1 and AVX2 are accepted for jitasm code. It\'s a massive headache to write optimal assembly code for each SSE versions.
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
There isn't any software-ge-renderer.dll contained in any of the archives. Also, why isn't there a link for windows-x86-32-AVX2 (in bold)? Only a link is shown for windows-x86-64-noSSE.


RE: New jpcsp software renderer plugin revision fb56716 - shadow - 05-11-2014

yes i know . trying to fix atm


RE: New jpcsp software renderer plugin revision fb56716 - hlide - 05-11-2014

Due to the fact that gid15 uses mingw compiler and I use msvc compiler, our committed changes may create compilations errors with the other compiler. Shadow, wouldn't it be possible for live downloads to release something only if everything builds fine?


RE: New jpcsp software renderer plugin revision fb56716 - shadow - 05-11-2014

that might requires some time to rework the script but it's on our plans


RE: New jpcsp software renderer plugin revision fb56716 - nickblame - 05-11-2014

okay it should bring the same build now. And yes we need to add a check, if the desired executable or dll file is not created then omit the upload.. we'll have that soon. However, if you guys see that an uploaded build has errors or empty archives, then you can delete the thread and the build from the live downloads page (mods have access to that button to delete) and then the buildbot might try to do that again (although I doupt it will be fixed the second time by itself :>)


RE: New jpcsp software renderer plugin revision fb56716 - nickblame - 05-11-2014

UPDATE: turns out it was another error. the builds of AVX were conflicting with AVX2
I've changed the script to address the AVX as AVX1 and the conflict went away. (I didn't imagine that we would have builds with a name that is contained in another build when I first coded the upload program)

aaaanyhow it is now ok Smile