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Dragons Crown [NPEB01836] - Printable Version

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+----- Thread: Dragons Crown [NPEB01836] (/showthread.php?tid=160047)



Dragons Crown [NPEB01836] - Ekaseo - 04-04-2014

when i try to run this game, my entire computer freezes, it may be that i dont have enough power to even run it, so im just reporting it and if someone with a better rig tries it and it still freezes, then its a problem of the emu


RE: Dragons Crown NPEB01836 - ssshadow - 04-04-2014

Can you disable logging and try again?


RE: Dragons Crown NPEB01836 - Ekaseo - 04-04-2014

(04-04-2014, 05:37 PM)ssshadow Wrote: Can you disable logging and try again?

i had it disabled


RE: Dragons Crown NPEB01836 - ssshadow - 04-04-2014

I guess this game causes a memory leak...

(Disregarding this little issue, the game still needs spurs Wink )

[Image: XIjskFX.png]


RE: Dragons Crown NPEB01836 - Gundark - 04-04-2014

Different region. For a 2d game awful lot of unimplemented stuff, and after white frame stuck in a loop.

.rar   Dragon's Crown [BLUS30767] .rar (Size: 7.11 KB / Downloads: 114)


RE: Dragons Crown [NPEB01836] - Annie - 07-08-2016

Build: 71b21fe
LLE: fiber, resc, spurs_jq, sre, sync2

The game freezes the OS for a few seconds before opening itself
GSFrame opens, throws the following exception:
Code:
·F {PPU[0x6] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
·! {PPU[0x6] Thread (main_thread) [0x39800000]} Thread time: 19.039394 Gc



RE: Dragons Crown [NPEB01836] - shinox - 12-13-2016

Any fixes yet ?


RE: Dragons Crown [NPEB01836] - KoDa - 05-25-2017

The memory leak issue still persists and takes up over 3Gb of RAM for several seconds, but calms down to 500Mb shortly after. I cannot post the full log because the log is over 200 Mb. Since I can't show the original thing, I cut it down in another version that shows everything except the over 2 million lines of the same code, which is this:

·W 0:00:03.767557 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x2, aspect=2, option=0)
·W 0:00:03.767563 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=2, option=0)
·W 0:00:03.767568 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=1, option=0)
·W 0:00:03.767574 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=2, option=0)
·W 0:00:03.767579 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=1, option=0)

In the attached zip file is the edited down version of the log, some images of what happened and so on.

Hope this helps.

*NOTE* - Not all the lines are actually the same, they carry minor differences each line.